#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Towns/Vendors/Fighter.cs
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96
Scripts/Mobiles/Towns/Vendors/Fighter.cs
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using System;
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using System.Collections.Generic;
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using Server;
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namespace Server.Mobiles
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{
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public class Fighter : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
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[Constructable]
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public Fighter() : base( "the fighter" )
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{
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SetSkill( SkillName.Fencing, 45.0, 68.0 );
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SetSkill( SkillName.Bludgeoning, 45.0, 68.0 );
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SetSkill( SkillName.Swords, 45.0, 68.0 );
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SetSkill( SkillName.Tactics, 36.0, 68.0 );
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SetSkill( SkillName.Parry, 45.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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switch ( Utility.Random( 8 ) )
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{
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case 0:
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{
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m_SBInfos.Add( new SBLeatherArmor() );
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m_SBInfos.Add( new SBStuddedArmor() );
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBPlateArmor() );
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m_SBInfos.Add( new SBHelmetArmor() );
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m_SBInfos.Add( new SBChainmailArmor() );
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m_SBInfos.Add( new SBRingmailArmor() );
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break;
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}
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case 1:
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{
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m_SBInfos.Add( new SBStuddedArmor() );
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m_SBInfos.Add( new SBLeatherArmor() );
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBHelmetArmor() );
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break;
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}
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case 2:
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{
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBPlateArmor() );
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m_SBInfos.Add( new SBHelmetArmor() );
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m_SBInfos.Add( new SBChainmailArmor() );
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m_SBInfos.Add( new SBRingmailArmor() );
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break;
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}
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case 3:
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{
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBHelmetArmor() );
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break;
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}
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case 4:
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case 5:
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case 6:
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case 7:
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{
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m_SBInfos.Add( new SBWeaponSmith() );
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break;
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}
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}
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}
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public override void InitOutfit()
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{
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Server.Misc.CitizenDressing.CitizenDress( this, 1 );
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}
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public Fighter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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