#W# Initial Commit: Avatars Conquest
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449
Scripts/Mobiles/Towns/Vendors/Innkeeper.cs
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449
Scripts/Mobiles/Towns/Vendors/Innkeeper.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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using Server.Regions;
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namespace Server.Mobiles
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{
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public class Innkeeper : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public Innkeeper() : base( "the innkeeper" )
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{
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Item candle = new HeldLight();
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candle.Name = "candle";
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candle.ItemID = 0xA0F;
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candle.Light = LightType.Circle150;
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AddItem( candle );
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBInnKeeper() );
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}
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public static int GetBalance( Mobile from )
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{
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Item[] gold, checks;
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return GetBalance( from, out gold, out checks );
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}
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public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
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{
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int balance = 0;
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Container inn = from.FindInnNoCreate();
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if ( inn != null )
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{
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gold = inn.FindItemsByType( typeof( Gold ) );
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checks = inn.FindItemsByType( typeof( GoldDeed ) );
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for ( int i = 0; i < gold.Length; ++i )
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balance += gold[i].Amount;
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for ( int i = 0; i < checks.Length; ++i )
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balance += ((GoldDeed)checks[i]).Worth;
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}
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else
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{
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gold = checks = new Item[0];
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}
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return balance;
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}
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public static bool Withdraw( Mobile from, int amount )
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{
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Item[] gold, checks;
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int balance = GetBalance( from, out gold, out checks );
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if ( balance < amount )
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return false;
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for ( int i = 0; amount > 0 && i < gold.Length; ++i )
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{
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if ( gold[i].Amount <= amount )
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{
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amount -= gold[i].Amount;
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gold[i].Delete();
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}
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else
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{
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gold[i].Amount -= amount;
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amount = 0;
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}
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}
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for ( int i = 0; amount > 0 && i < checks.Length; ++i )
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{
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GoldDeed check = (GoldDeed)checks[i];
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if ( check.Worth <= amount )
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{
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amount -= check.Worth;
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check.Delete();
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}
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else
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{
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check.Worth -= amount;
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amount = 0;
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}
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}
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return true;
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}
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public static bool Deposit( Mobile from, int amount )
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{
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InnBox box = from.FindInnNoCreate();
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if ( box == null )
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return false;
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List<Item> items = new List<Item>();
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while ( amount > 0 )
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{
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Item item;
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if ( amount < 5000 )
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{
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item = new Gold( amount );
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amount = 0;
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}
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else if ( amount <= 1000000 )
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{
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item = new GoldDeed( amount );
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amount = 0;
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}
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else
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{
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item = new GoldDeed( 1000000 );
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amount -= 1000000;
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}
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if ( box.TryDropItem( from, item, false ) )
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{
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items.Add( item );
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}
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else
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{
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item.Delete();
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foreach ( Item curItem in items )
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{
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curItem.Delete();
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}
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return false;
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}
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}
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return true;
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}
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public static int DepositUpTo( Mobile from, int amount )
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{
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InnBox box = from.FindInnNoCreate();
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if ( box == null )
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return 0;
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int amountLeft = amount;
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while ( amountLeft > 0 )
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{
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Item item;
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int amountGiven;
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if ( amountLeft < 5000 )
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{
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item = new Gold( amountLeft );
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amountGiven = amountLeft;
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}
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else if ( amountLeft <= 1000000 )
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{
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item = new GoldDeed( amountLeft );
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amountGiven = amountLeft;
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}
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else
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{
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item = new GoldDeed( 1000000 );
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amountGiven = 1000000;
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}
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if ( box.TryDropItem( from, item, false ) )
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{
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amountLeft -= amountGiven;
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}
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else
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{
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item.Delete();
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break;
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}
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}
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return amount - amountLeft;
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}
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public static void Deposit( Container cont, int amount )
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{
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while ( amount > 0 )
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{
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Item item;
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if ( amount < 5000 )
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{
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item = new Gold( amount );
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amount = 0;
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}
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else if ( amount <= 1000000 )
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{
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item = new GoldDeed( amount );
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amount = 0;
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}
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else
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{
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item = new GoldDeed( 1000000 );
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amount -= 1000000;
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}
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cont.DropItem( item );
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}
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}
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public Innkeeper( Serial serial ) : base( serial )
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{
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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if ( from.InRange( this.Location, 12 ) )
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return true;
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return base.HandlesOnSpeech( from );
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) && (e.Mobile).Region is InnRegion )
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{
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int keyword = 0;
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if ( e.Speech.ToLower().IndexOf( "withdraw" ) >= 0 ){ keyword = 1; }
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else if ( e.Speech.ToLower().IndexOf( "balance" ) >= 0 ){ keyword = 2; }
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else if ( e.Speech.ToLower().IndexOf( "inn" ) >= 0 ){ keyword = 3; }
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else if ( e.Speech.ToLower().IndexOf( "deed" ) >= 0 ){ keyword = 4; }
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switch ( keyword )
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{
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case 1: // *withdraw*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500389 ); // I will not do business with a criminal!
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break;
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}
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string[] split = e.Speech.Split( ' ' );
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if ( split.Length >= 2 )
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{
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int amount;
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Container pack = e.Mobile.Backpack;
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if ( !int.TryParse( split[1], out amount ) )
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break;
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if ( amount > 5000 )
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{
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this.Say( 500381 ); // Thou canst not withdraw so much at one time!
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}
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else if (pack == null || pack.Deleted || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems))
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{
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this.Say(1048147); // Your backpack can't hold anything else.
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}
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else if (amount > 0)
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{
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InnBox box = e.Mobile.FindInnNoCreate();
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if (box == null || !box.ConsumeTotal(typeof(Gold), amount))
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{
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this.Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold!
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}
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else
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{
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pack.DropItem(new Gold(amount));
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this.Say(1010005); // Thou hast withdrawn gold from thy account.
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}
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}
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}
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break;
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}
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case 2: // *balance*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500389 ); // I will not do business with a criminal!
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break;
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}
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InnBox box = e.Mobile.FindInnNoCreate();
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if ( box != null )
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this.Say( 1042759, box.TotalGold.ToString() ); // Thy current inn balance is ~1_AMOUNT~ gold.
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else
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this.Say( 1042759, "0" ); // Thy current inn balance is ~1_AMOUNT~ gold.
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break;
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}
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case 3: // *inn*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500378 ); // Thou art a criminal and cannot access thy inn chest.
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break;
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}
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e.Mobile.InnBox.Open();
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break;
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}
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case 4: // *deed*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500389 ); // I will not do business with a criminal!
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break;
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}
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string[] split = e.Speech.Split( ' ' );
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if ( split.Length >= 2 )
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{
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int amount;
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if ( !int.TryParse( split[1], out amount ) )
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break;
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if ( amount < 5000 )
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{
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this.Say( 1010006 ); // We cannot create gold deeds for such a paltry amount of gold!
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}
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else if ( amount > 1000000 )
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{
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this.Say( 1010007 ); // Our policies prevent us from creating gold deeds worth that much!
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}
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else
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{
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GoldDeed check = new GoldDeed( amount );
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InnBox box = e.Mobile.InnBox;
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if ( !box.TryDropItem( e.Mobile, check, false ) )
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{
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this.Say( 500386 ); // There's not enough room in your inn chest for the gold deed!
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check.Delete();
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}
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else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
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{
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this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
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check.Delete();
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}
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else
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{
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this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your inn chest I have placed a gold deed in the amount of:
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}
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}
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}
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break;
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}
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}
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}
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base.OnSpeech( e );
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}
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public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
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{
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if ( from.Alive )
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list.Add( new OpenInnEntry( from, this ) );
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base.AddCustomContextEntries( from, list );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class HeldLight : BaseEquipableLight
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{
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public override int LitItemID{ get { return 0xA22; } }
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public override int UnlitItemID{ get { return 0xA22; } }
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[Constructable]
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public HeldLight() : base( 0xA22 )
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{
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Name = "lantern";
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Duration = TimeSpan.Zero;
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Burning = true;
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Light = LightType.Circle300;
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Weight = 2.0;
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LootType = LootType.Blessed;
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switch ( Utility.Random( 3 ) )
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{
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default:
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case 0: Name = "torch"; ItemID = 0xA12; Light = LightType.Circle300; break;
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case 1: Name = "candle"; ItemID = 0xA0F; Light = LightType.Circle150; break;
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}
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}
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public override bool DisplayLootType{ get{ return false; } }
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public HeldLight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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