#W# Initial Commit: Avatars Conquest
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52
Scripts/Mobiles/Towns/Vendors/Shipwright.cs
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52
Scripts/Mobiles/Towns/Vendors/Shipwright.cs
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using System;
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using System.Collections.Generic;
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using Server;
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namespace Server.Mobiles
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{
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public class Shipwright : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public Shipwright() : base( "the shipwright" )
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{
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SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBShipwright() );
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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if ( Utility.RandomBool() )
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AddItem( new Server.Items.SmithHammer() );
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if ( Utility.RandomBool() )
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AddItem( new Server.Items.TricorneHat( Utility.RandomHue() ) );
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}
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public Shipwright( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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