#W# Initial Commit: Avatars Conquest
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5df497787a
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487
Scripts/Mobiles/Towns/Vendors/StableMaster.cs
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487
Scripts/Mobiles/Towns/Vendors/StableMaster.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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public class StableMaster : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public StableMaster() : base( "the stable master" )
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{
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBStableMaster() );
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
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}
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private class StableEntry : ContextMenuEntry
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{
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private StableMaster m_Trainer;
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private Mobile m_From;
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public StableEntry( StableMaster trainer, Mobile from ) : base( 6126, 12 )
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{
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m_Trainer = trainer;
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m_From = from;
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}
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public override void OnClick()
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{
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m_Trainer.BeginStable( m_From );
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}
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}
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private class ClaimListGump : Gump
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{
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private StableMaster m_Trainer;
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private Mobile m_From;
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private List<BaseCreature> m_List;
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public ClaimListGump( StableMaster trainer, Mobile from, List<BaseCreature> list ) : base( 50, 50 )
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{
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m_Trainer = trainer;
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m_From = from;
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m_List = list;
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from.CloseGump( typeof( ClaimListGump ) );
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AddPage( 0 );
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AddBackground( 0, 0, 325, 50 + (list.Count * 20), 9250 );
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AddAlphaRegion( 5, 5, 315, 40 + (list.Count * 20) );
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AddHtml( 15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>", false, false );
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for ( int i = 0; i < list.Count; ++i )
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{
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BaseCreature pet = list[i];
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if ( pet == null || pet.Deleted )
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continue;
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AddButton( 15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0 );
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AddHtml( 32, 35 + (i * 20), 275, 18, String.Format( "<BASEFONT COLOR=#C0C0EE>{0}</BASEFONT>", pet.Name ), false, false );
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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int index = info.ButtonID - 1;
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if ( index >= 0 && index < m_List.Count )
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m_Trainer.EndClaimList( m_From, m_List[index] );
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}
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}
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private class ClaimAllEntry : ContextMenuEntry
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{
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private StableMaster m_Trainer;
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private Mobile m_From;
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public ClaimAllEntry( StableMaster trainer, Mobile from ) : base( 6127, 12 )
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{
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m_Trainer = trainer;
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m_From = from;
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}
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public override void OnClick()
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{
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m_Trainer.Claim( m_From );
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}
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}
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public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
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{
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if ( from.Alive )
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{
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list.Add( new StableEntry( this, from ) );
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if ( from.Stabled.Count > 0 )
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list.Add( new ClaimAllEntry( this, from ) );
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}
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base.AddCustomContextEntries( from, list );
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}
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public static int GetMaxStabled( Mobile from )
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{
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return 5;
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}
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private class StableTarget : Target
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{
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private StableMaster m_Trainer;
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public StableTarget( StableMaster trainer ) : base( 12, false, TargetFlags.None )
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{
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m_Trainer = trainer;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is BaseCreature )
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m_Trainer.EndStable( from, (BaseCreature)targeted );
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else if ( targeted == from )
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m_Trainer.SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
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else
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m_Trainer.SayTo( from, 1048053 ); // You can't stable that!
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}
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}
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private void CloseClaimList( Mobile from )
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{
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from.CloseGump( typeof( ClaimListGump ) );
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}
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public void BeginClaimList( Mobile from )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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List<BaseCreature> list = new List<BaseCreature>();
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for ( int i = 0; i < from.Stabled.Count; ++i )
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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if ( pet == null || pet.Deleted )
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{
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pet.IsStabled = false;
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from.Stabled.RemoveAt( i );
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--i;
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continue;
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}
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list.Add( pet );
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}
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if ( list.Count > 0 )
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from.SendGump( new ClaimListGump( this, from, list ) );
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else
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SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
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}
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public void EndClaimList( Mobile from, BaseCreature pet )
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{
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if ( pet == null || pet.Deleted || from.Map != this.Map || !from.Stabled.Contains( pet ) || !from.CheckAlive() )
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return;
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if ( !from.InRange( this, 14 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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return;
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}
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if ( CanClaim( from, pet ) )
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{
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DoClaim( from, pet );
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from.Stabled.Remove( pet );
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}
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else
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{
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SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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public void BeginStable( Mobile from )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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// Which animal wouldst thou like to stable here?
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from.SendLocalizedMessage(1042558);
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from.Target = new StableTarget( this );
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}
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public void EndStable( Mobile from, BaseCreature pet )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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if ( pet.Body.IsHuman )
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{
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SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
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}
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else if ( !pet.Controlled )
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{
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SayTo( from, 1048053 ); // You can't stable that!
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}
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else if ( pet.ControlMaster != from )
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{
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SayTo( from, 1042562 ); // You do not own that pet!
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}
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else if ( pet.IsDeadPet )
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{
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SayTo( from, 1049668 ); // Living pets only, please.
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}
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else if ( pet.Summoned )
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{
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SayTo( from, 502673 ); // I can not stable summoned creatures.
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}
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else if ( (pet is PackLlama || pet is PackHorse) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
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{
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SayTo( from, 1042563 ); // You need to unload your pet.
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}
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else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
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{
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SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
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}
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else if ( from.Stabled.Count >= GetMaxStabled( from ) )
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{
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SayTo( from, 1042565 ); // You have too many pets in the stables!
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}
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else
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{
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pet.ControlTarget = null;
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pet.ControlOrder = OrderType.Stay;
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pet.Internalize();
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pet.SetControlMaster( null );
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pet.SummonMaster = null;
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pet.IsStabled = true;
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from.Stabled.Add( pet );
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SayTo( from, 502679 ); // Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
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}
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}
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public void Claim( Mobile from )
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{
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Claim( from, null );
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}
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public void Claim( Mobile from, string petName )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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bool claimed = false;
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int stabled = 0;
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bool claimByName = ( petName != null );
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for ( int i = 0; i < from.Stabled.Count; ++i )
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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if ( pet == null || pet.Deleted )
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{
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pet.IsStabled = false;
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from.Stabled.RemoveAt( i );
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--i;
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continue;
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}
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++stabled;
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if ( claimByName && !Insensitive.Equals( pet.Name, petName ) )
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continue;
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if ( CanClaim( from, pet ) )
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{
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DoClaim( from, pet );
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from.Stabled.RemoveAt( i );
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--i;
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claimed = true;
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}
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else
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{
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SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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if ( claimed )
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SayTo( from, 1042559 ); // Here you go... and good day to you!
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else if ( stabled == 0 )
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SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
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else if ( claimByName )
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BeginClaimList( from );
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}
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public bool CanClaim( Mobile from, BaseCreature pet )
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{
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return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
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}
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private void DoClaim( Mobile from, BaseCreature pet )
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{
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pet.SetControlMaster( from );
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if ( pet.Summoned )
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pet.SummonMaster = from;
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pet.ControlTarget = from;
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pet.ControlOrder = OrderType.Follow;
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pet.MoveToWorld( from.Location, from.Map );
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pet.IsStabled = false;
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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return true;
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( !e.Handled && e.HasKeyword( 0x0008 ) ) // *stable*
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{
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e.Handled = true;
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CloseClaimList( e.Mobile );
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BeginStable( e.Mobile );
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}
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else if ( !e.Handled && e.HasKeyword( 0x0009 ) ) // *claim*
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{
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e.Handled = true;
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CloseClaimList( e.Mobile );
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int index = e.Speech.IndexOf( ' ' );
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if ( index != -1 )
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Claim( e.Mobile, e.Speech.Substring( index ).Trim() );
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else
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Claim( e.Mobile );
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}
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else
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{
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base.OnSpeech( e );
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}
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}
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public static void DismountPlayer( Mobile m )
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{
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CleanClaimList( m );
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BaseCreature horse = (BaseCreature)(m.Mount);
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Server.Mobiles.BaseMount.Dismount( m );
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horse.ControlTarget = null;
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horse.Internalize();
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horse.SetControlMaster( null );
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horse.SummonMaster = null;
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horse.IsStabled = true;
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horse.Language = "mount";
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m.Stabled.Add( horse );
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}
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public static void CleanClaimList( Mobile from )
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{
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List<BaseCreature> list = new List<BaseCreature>();
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for ( int i = 0; i < from.Stabled.Count; ++i )
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{
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BaseCreature horse = from.Stabled[i] as BaseCreature;
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if ( horse == null || horse.Deleted )
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{
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horse.IsStabled = false;
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from.Stabled.RemoveAt( i );
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--i;
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continue;
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}
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else { horse.Language = null; }
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}
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}
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public static void GetLastMounted( Mobile from )
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{
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List<BaseCreature> list = new List<BaseCreature>();
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BaseCreature bc = null;
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int stabled = 0;
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for ( int i = 0; i < from.Stabled.Count; ++i )
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{
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BaseCreature horse = from.Stabled[i] as BaseCreature;
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if ( horse == null || horse.Deleted )
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{
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horse.IsStabled = false;
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from.Stabled.RemoveAt( i );
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--i;
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continue;
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}
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else if ( horse.Language == "mount" )
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{
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bc = horse;
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}
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}
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for ( int i = 0; i < from.Stabled.Count; ++i )
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{
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BaseCreature horse = from.Stabled[i] as BaseCreature;
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++stabled;
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if ( CanGetLastMounted( from, horse ) && horse is BaseMount && horse == bc )
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{
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horse.SetControlMaster( from );
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horse.ControlTarget = from;
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horse.MoveToWorld( from.Location, from.Map );
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horse.IsStabled = false;
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from.Stabled.RemoveAt( i );
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--i;
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((Mobile)horse).Language = null;
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((BaseMount)horse).Rider = from;
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}
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else if ( horse == bc )
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{
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((Mobile)horse).Language = null;
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}
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}
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Server.Mobiles.StableMaster.CleanClaimList( from );
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}
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public static bool CanGetLastMounted( Mobile from, BaseCreature pet )
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{
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return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
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}
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public StableMaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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