#W# Initial Commit: Avatars Conquest
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67
Scripts/Mobiles/Undead/Lich.cs
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67
Scripts/Mobiles/Undead/Lich.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a liche's corpse" )]
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public class Lich : BaseCreature
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{
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[Constructable]
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public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lich";
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Body = 24;
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BaseSoundID = 0x3E9;
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Clan = Clan.Undead;
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SetStr( 171, 200 );
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SetDex( 126, 145 );
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SetInt( 276, 305 );
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SetHits( 103, 120 );
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SetDamage( 24, 26 );
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SetSkill( SkillName.Concentration, 100.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 50;
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PackItem( new GnarledStaff() );
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PackReg( 17, 24 );
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PackItem( new Bone( Utility.RandomList(1,2,3,4) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public Lich( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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