#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Undead/VampiricDrake.cs
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66
Scripts/Mobiles/Undead/VampiricDrake.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a drake corpse" )]
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public class VampiricDrake : BaseCreature
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{
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[Constructable]
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public VampiricDrake () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vampiric drake";
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Body = 337;
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BaseSoundID = 362;
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Clan = Clan.Undead;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 336, 375 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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SetSkill( SkillName.Concentration, 30.1, 40.0 );
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SetSkill( SkillName.Magery, 30.1, 40.0 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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Fame = 7500;
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Karma = -7500;
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VirtualArmor = 46;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override int Hides{ get{ return 20; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public VampiricDrake( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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