#W# Initial Commit: Avatars Conquest
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187
Scripts/Multis/HouseTeleporter.cs
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187
Scripts/Multis/HouseTeleporter.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Targeting;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public class HouseTeleporter : Item, ISecurable
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{
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private Item m_Target;
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private SecureLevel m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public Item Target
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{
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get{ return m_Target; }
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set{ m_Target = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get{ return m_Level; }
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set{ m_Level = value; }
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}
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[Constructable]
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public HouseTeleporter( int itemID ) : this( itemID, null )
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{
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}
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public HouseTeleporter( int itemID, Item target ) : base( itemID )
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{
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Movable = false;
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m_Level = SecureLevel.Anyone;
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m_Target = target;
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}
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public bool CheckAccess( Mobile m )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && (house.Public ? house.IsBanned( m ) : !house.HasAccess( m )) )
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return false;
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return ( house != null && house.HasSecureAccess( m, m_Level ) );
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( m_Target != null && !m_Target.Deleted )
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{
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if ( CheckAccess( m ) )
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{
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if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
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new EffectTimer( Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds( 0.4 ) ).Start();
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new DelayTimer( this, m ).Start();
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}
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else
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{
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m.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
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}
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}
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return true;
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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public HouseTeleporter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Level );
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writer.Write( (Item) m_Target );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_Target = reader.ReadItem();
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if ( version < 0 )
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m_Level = SecureLevel.Anyone;
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break;
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}
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}
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}
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private class EffectTimer : Timer
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{
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private Point3D m_Location;
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private Map m_Map;
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private int m_EffectID;
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private int m_SoundID;
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public EffectTimer( Point3D p, Map map, int effectID, int soundID, TimeSpan delay ) : base( delay )
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{
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m_Location = p;
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m_Map = map;
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m_EffectID = effectID;
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m_SoundID = soundID;
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}
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protected override void OnTick()
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{
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Effects.SendLocationParticles( EffectItem.Create( m_Location, m_Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, m_EffectID, 0 );
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if ( m_SoundID != -1 )
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Effects.PlaySound( m_Location, m_Map, m_SoundID );
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}
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}
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private class DelayTimer : Timer
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{
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private HouseTeleporter m_Teleporter;
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private Mobile m_Mobile;
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public DelayTimer( HouseTeleporter tp, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Teleporter = tp;
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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Item target = m_Teleporter.m_Target;
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if ( target != null && !target.Deleted )
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{
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Mobile m = m_Mobile;
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if ( m.Location == m_Teleporter.Location && m.Map == m_Teleporter.Map )
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{
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Point3D p = target.GetWorldTop();
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Map map = target.Map;
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Server.Mobiles.BaseCreature.TeleportPets( m, p, map );
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m.MoveToWorld( p, map );
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if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
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{
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Effects.PlaySound( target.Location, target.Map, 0x1FE );
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Effects.SendLocationParticles( EffectItem.Create( m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023, 0 );
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Effects.SendLocationParticles( EffectItem.Create( target.Location, target.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023, 0 );
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new EffectTimer( target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds( 0.4 ) ).Start();
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}
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}
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}
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}
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}
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}
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}
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