#W# Initial Commit: Avatars Conquest
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145
Scripts/Multis/PreviewHouse.cs
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145
Scripts/Multis/PreviewHouse.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Multis
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{
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public class PreviewHouse : BaseMulti
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{
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private List<Item> m_Components;
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private Timer m_Timer;
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public PreviewHouse( int multiID ) : base( multiID )
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{
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m_Components = new List<Item>();
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MultiComponentList mcl = this.Components;
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for ( int i = 1; i < mcl.List.Length; ++i )
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{
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MultiTileEntry entry = mcl.List[i];
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if ( entry.m_Flags == 0 )
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{
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Item item = new Static( (int)entry.m_ItemID );
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item.MoveToWorld( new Point3D( X + entry.m_OffsetX, Y + entry.m_OffsetY, Z + entry.m_OffsetZ ), Map );
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m_Components.Add( item );
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}
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}
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m_Timer = new DecayTimer( this );
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m_Timer.Start();
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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base.OnLocationChange( oldLocation );
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if ( m_Components == null )
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return;
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int xOffset = X - oldLocation.X;
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int yOffset = Y - oldLocation.Y;
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int zOffset = Z - oldLocation.Z;
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for ( int i = 0; i < m_Components.Count; ++i )
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{
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Item item = m_Components[i];
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item.MoveToWorld( new Point3D( item.X + xOffset, item.Y + yOffset, item.Z + zOffset ), this.Map );
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}
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if ( m_Components == null )
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return;
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for ( int i = 0; i < m_Components.Count; ++i )
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{
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Item item = m_Components[i];
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item.Map = this.Map;
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if ( m_Components == null )
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return;
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for ( int i = 0; i < m_Components.Count; ++i )
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{
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Item item = m_Components[i];
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item.Delete();
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}
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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public PreviewHouse( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Components );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Components = reader.ReadStrongItemList();
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break;
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}
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}
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( this.Delete ) );
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}
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private class DecayTimer : Timer
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{
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private Item m_Item;
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public DecayTimer( Item item ) : base( TimeSpan.FromSeconds( 20.0 ) )
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{
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m_Item = item;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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}
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