#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using System.Collections;
using System.IO;
using System.Xml;
using Server;
using Server.Mobiles;
using Server.Items;
using System.Collections.Generic;
namespace Server.Regions
{
public abstract class SpawnDefinition
{
protected SpawnDefinition()
{
}
public abstract ISpawnable Spawn( SpawnEntry entry );
public abstract bool CanSpawn( params Type[] types );
public static SpawnDefinition GetSpawnDefinition( XmlElement xml )
{
switch ( xml.Name )
{
case "object":
{
Type type = null;
if ( !Region.ReadType( xml, "type", ref type ) )
return null;
if ( typeof( Mobile ).IsAssignableFrom( type ) )
{
return SpawnMobile.Get( type );
}
else if ( typeof( Item ).IsAssignableFrom( type ) )
{
return SpawnItem.Get( type );
}
else
{
Console.WriteLine( "Invalid type '{0}' in a SpawnDefinition", type.FullName );
return null;
}
}
case "group":
{
string group = null;
if ( !Region.ReadString( xml, "name", ref group ) )
return null;
SpawnDefinition def = (SpawnDefinition) SpawnGroup.Table[group];
if ( def == null )
{
Console.WriteLine( "Could not find group '{0}' in a SpawnDefinition", group );
return null;
}
else
{
return def;
}
}
default:
{
return null;
}
}
}
}
public abstract class SpawnType : SpawnDefinition
{
private Type m_Type;
private bool m_Init;
public Type Type{ get{ return m_Type; } }
public abstract int Height{ get; }
public abstract bool Land{ get; }
public abstract bool Water{ get; }
protected SpawnType( Type type )
{
m_Type = type;
m_Init = false;
}
protected void EnsureInit()
{
if ( m_Init )
return;
Init();
m_Init = true;
}
protected virtual void Init()
{
}
public override ISpawnable Spawn( SpawnEntry entry )
{
BaseRegion region = entry.Region;
Map map = region.Map;
Point3D loc = entry.RandomSpawnLocation( this.Height, this.Land, this.Water );
if ( loc == Point3D.Zero )
return null;
return Construct( entry, loc, map );
}
protected abstract ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map );
public override bool CanSpawn( params Type[] types )
{
for ( int i = 0; i < types.Length; i++ )
{
if ( types[i] == m_Type )
return true;
}
return false;
}
}
public class SpawnMobile : SpawnType
{
private static Hashtable m_Table = new Hashtable();
public static SpawnMobile Get( Type type )
{
SpawnMobile sm = (SpawnMobile) m_Table[type];
if ( sm == null )
{
sm = new SpawnMobile( type );
m_Table[type] = sm;
}
return sm;
}
protected bool m_Land;
protected bool m_Water;
public override int Height{ get{ return 16; } }
public override bool Land{ get{ EnsureInit(); return m_Land; } }
public override bool Water{ get{ EnsureInit(); return m_Water; } }
protected SpawnMobile( Type type ) : base( type )
{
}
protected override void Init()
{
Mobile mob = (Mobile) Activator.CreateInstance( Type );
m_Land = !mob.CantWalk;
m_Water = mob.CanSwim;
mob.Delete();
}
protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
{
Mobile mobile = CreateMobile();
BaseCreature creature = mobile as BaseCreature;
if ( creature != null )
{
creature.Home = entry.HomeLocation;
creature.RangeHome = entry.HomeRange;
}
if ( entry.Direction != SpawnEntry.InvalidDirection )
mobile.Direction = entry.Direction;
mobile.OnBeforeSpawn( loc, map );
mobile.MoveToWorld( loc, map );
mobile.OnAfterSpawn();
return mobile;
}
protected virtual Mobile CreateMobile()
{
return (Mobile) Activator.CreateInstance( Type );
}
}
public class SpawnItem : SpawnType
{
private static Hashtable m_Table = new Hashtable();
public static SpawnItem Get( Type type )
{
SpawnItem si = (SpawnItem) m_Table[type];
if ( si == null )
{
si = new SpawnItem( type );
m_Table[type] = si;
}
return si;
}
protected int m_Height;
public override int Height{ get{ EnsureInit(); return m_Height; } }
public override bool Land{ get{ return true; } }
public override bool Water{ get{ return false; } }
protected SpawnItem( Type type ) : base( type )
{
}
protected override void Init()
{
Item item = (Item) Activator.CreateInstance( Type );
m_Height = item.ItemData.Height;
item.Delete();
}
protected override ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
{
Item item = CreateItem();
item.OnBeforeSpawn( loc, map );
item.MoveToWorld( loc, map );
item.OnAfterSpawn();
return item;
}
protected virtual Item CreateItem()
{
return (Item) Activator.CreateInstance( Type );
}
}
public class SpawnGroupElement
{
private SpawnDefinition m_SpawnDefinition;
private int m_Weight;
public SpawnDefinition SpawnDefinition{ get{ return m_SpawnDefinition; } }
public int Weight{ get{ return m_Weight; } }
public SpawnGroupElement( SpawnDefinition spawnDefinition, int weight )
{
m_SpawnDefinition = spawnDefinition;
m_Weight = weight;
}
}
public class SpawnGroup : SpawnDefinition
{
private static Hashtable m_Table = new Hashtable();
public static Hashtable Table{ get{ return m_Table; } }
public static void Register( SpawnGroup group )
{
if ( m_Table.Contains( group.Name ) )
Console.WriteLine( "Warning: Double SpawnGroup name '{0}'", group.Name );
else
m_Table[group.Name] = group;
}
static SpawnGroup()
{
string path = Path.Combine( Core.BaseDirectory, "Data/Config/SpawnDefinitions.xml" );
if ( !File.Exists( path ) )
return;
try
{
XmlDocument doc = new XmlDocument();
doc.Load( path );
XmlElement root = doc["spawnDefinitions"];
if ( root == null )
return;
foreach ( XmlElement xmlDef in root.SelectNodes( "spawnGroup" ) )
{
string name = null;
if ( !Region.ReadString( xmlDef, "name", ref name ) )
continue;
List<SpawnGroupElement> list = new List<SpawnGroupElement>();
foreach ( XmlNode node in xmlDef.ChildNodes )
{
XmlElement el = node as XmlElement;
if ( el != null )
{
SpawnDefinition def = GetSpawnDefinition( el );
if ( def == null )
continue;
int weight = 1;
Region.ReadInt32( el, "weight", ref weight, false );
SpawnGroupElement groupElement = new SpawnGroupElement( def, weight );
list.Add( groupElement );
}
}
SpawnGroupElement[] elements = list.ToArray();
SpawnGroup group = new SpawnGroup( name, elements );
Register( group );
}
}
catch ( Exception ex )
{
Console.WriteLine( "Could not load SpawnDefinitions.xml: " + ex.Message );
}
}
private string m_Name;
private SpawnGroupElement[] m_Elements;
private int m_TotalWeight;
public string Name{ get{ return m_Name; } }
public SpawnGroupElement[] Elements{ get{ return m_Elements; } }
public SpawnGroup( string name, SpawnGroupElement[] elements )
{
m_Name = name;
m_Elements = elements;
m_TotalWeight = 0;
for ( int i = 0; i < elements.Length; i++ )
m_TotalWeight += elements[i].Weight;
}
public override ISpawnable Spawn(SpawnEntry entry)
{
int index = Utility.Random( m_TotalWeight );
for ( int i = 0; i < m_Elements.Length; i++ )
{
SpawnGroupElement element = m_Elements[i];
if ( index < element.Weight )
return element.SpawnDefinition.Spawn( entry );
index -= element.Weight;
}
return null;
}
public override bool CanSpawn( params Type[] types )
{
for ( int i = 0; i < m_Elements.Length; i++ )
{
if ( m_Elements[i].SpawnDefinition.CanSpawn( types ) )
return true;
}
return false;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Commands;
namespace Server.Regions
{
public class SpawnEntry : ISpawner
{
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes( 2.0 );
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes( 5.0 );
private static Hashtable m_Table = new Hashtable();
public static Hashtable Table{ get{ return m_Table; } }
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
public bool ReturnOnDeactivate{ get{ return true; } }
// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
public bool UnlinkOnTaming{ get{ return false; } }
// Are unlinked and untamed creatures removed after 20 hours?
public bool RemoveIfUntamed{ get{ return true; } }
public static readonly Direction InvalidDirection = Direction.Running;
private int m_ID;
private BaseRegion m_Region;
private Point3D m_Home;
private int m_Range;
private Direction m_Direction;
private SpawnDefinition m_Definition;
private List<ISpawnable> m_SpawnedObjects;
private int m_Max;
private TimeSpan m_MinSpawnTime;
private TimeSpan m_MaxSpawnTime;
private bool m_Running;
private DateTime m_NextSpawn;
private Timer m_SpawnTimer;
public int ID{ get{ return m_ID; } }
public BaseRegion Region{ get{ return m_Region; } }
public Point3D HomeLocation{ get{ return m_Home; } }
public int HomeRange{ get{ return m_Range; } }
public Direction Direction{ get{ return m_Direction; } }
public SpawnDefinition Definition{ get{ return m_Definition; } }
public List<ISpawnable> SpawnedObjects{ get{ return m_SpawnedObjects; } }
public int Max{ get{ return m_Max; } }
public TimeSpan MinSpawnTime{ get{ return m_MinSpawnTime; } }
public TimeSpan MaxSpawnTime{ get{ return m_MaxSpawnTime; } }
public bool Running{ get{ return m_Running; } }
public bool Complete{ get{ return m_SpawnedObjects.Count >= m_Max; } }
public bool Spawning{ get{ return m_Running && !this.Complete; } }
public SpawnEntry( int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime )
{
m_ID = id;
m_Region = region;
m_Home = home;
m_Range = range;
m_Direction = direction;
m_Definition = definition;
m_SpawnedObjects = new List<ISpawnable>();
m_Max = max;
m_MinSpawnTime = minSpawnTime;
m_MaxSpawnTime = maxSpawnTime;
m_Running = false;
if ( m_Table.Contains( id ) )
Console.WriteLine( "Warning: double SpawnEntry ID '{0}'", id );
else
m_Table[id] = this;
}
public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water )
{
return m_Region.RandomSpawnLocation( spawnHeight, land, water, m_Home, m_Range );
}
public void Start()
{
if ( m_Running )
return;
m_Running = true;
CheckTimer();
}
public void Stop()
{
if ( !m_Running )
return;
m_Running = false;
CheckTimer();
}
private void Spawn()
{
ISpawnable spawn = m_Definition.Spawn(this);
if ( spawn != null )
Add( spawn );
}
private void Add( ISpawnable spawn )
{
m_SpawnedObjects.Add( spawn );
spawn.Spawner = this;
if ( spawn is BaseCreature )
((BaseCreature)spawn).RemoveIfUntamed = this.RemoveIfUntamed;
}
void ISpawner.Remove( ISpawnable spawn )
{
m_SpawnedObjects.Remove( spawn );
CheckTimer();
}
private TimeSpan RandomTime()
{
int min = (int) m_MinSpawnTime.TotalSeconds;
int max = (int) m_MaxSpawnTime.TotalSeconds;
int rand = Utility.RandomMinMax( min, max );
return TimeSpan.FromSeconds( rand );
}
private void CheckTimer()
{
if ( this.Spawning )
{
if ( m_SpawnTimer == null )
{
TimeSpan time = RandomTime();
m_SpawnTimer = Timer.DelayCall( time, new TimerCallback( TimerCallback ) );
m_NextSpawn = DateTime.Now + time;
}
}
else if ( m_SpawnTimer != null )
{
m_SpawnTimer.Stop();
m_SpawnTimer = null;
}
}
private void TimerCallback()
{
int amount = Math.Max( (m_Max - m_SpawnedObjects.Count) / 3, 1 );
for ( int i = 0; i < amount; i++ )
Spawn();
m_SpawnTimer = null;
CheckTimer();
}
public void DeleteSpawnedObjects()
{
InternalDeleteSpawnedObjects();
m_Running = false;
CheckTimer();
}
private void InternalDeleteSpawnedObjects()
{
foreach ( ISpawnable spawnable in m_SpawnedObjects )
{
spawnable.Spawner = null;
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
if( uncontrolled )
spawnable.Delete();
}
m_SpawnedObjects.Clear();
}
public void Respawn()
{
InternalDeleteSpawnedObjects();
for ( int i = 0; !this.Complete && i < m_Max; i++ )
Spawn();
m_Running = true;
CheckTimer();
}
public void Delete()
{
m_Max = 0;
InternalDeleteSpawnedObjects();
if ( m_SpawnTimer != null )
{
m_SpawnTimer.Stop();
m_SpawnTimer = null;
}
if ( m_Table[m_ID] == this )
m_Table.Remove( m_ID );
}
public void Serialize( GenericWriter writer )
{
writer.Write( (int) m_SpawnedObjects.Count );
for ( int i = 0; i < m_SpawnedObjects.Count; i++ )
{
ISpawnable spawn = m_SpawnedObjects[i];
int serial = spawn.Serial;
writer.Write( (int) serial );
}
writer.Write( (bool) m_Running );
if ( m_SpawnTimer != null )
{
writer.Write( true );
writer.WriteDeltaTime( (DateTime) m_NextSpawn );
}
else
{
writer.Write( false );
}
}
public void Deserialize( GenericReader reader, int version )
{
int count = reader.ReadInt();
for ( int i = 0; i < count; i++ )
{
int serial = reader.ReadInt();
ISpawnable spawnableEntity = World.FindEntity( serial ) as ISpawnable;
if (spawnableEntity != null)
Add(spawnableEntity);
}
m_Running = reader.ReadBool();
if ( reader.ReadBool() )
{
m_NextSpawn = reader.ReadDeltaTime();
if ( this.Spawning )
{
if ( m_SpawnTimer != null )
m_SpawnTimer.Stop();
TimeSpan delay = m_NextSpawn - DateTime.Now;
m_SpawnTimer = Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback( TimerCallback ) );
}
}
CheckTimer();
}
private static List<IEntity> m_RemoveList;
public static void Remove( GenericReader reader, int version )
{
int count = reader.ReadInt();
for ( int i = 0; i < count; i++ )
{
int serial = reader.ReadInt();
IEntity entity = World.FindEntity( serial );
if ( entity != null )
{
if ( m_RemoveList == null )
m_RemoveList = new List<IEntity>();
m_RemoveList.Add( entity );
}
}
reader.ReadBool(); // m_Running
if ( reader.ReadBool() )
reader.ReadDeltaTime(); // m_NextSpawn
}
public static void Initialize()
{
if ( m_RemoveList != null )
{
foreach ( IEntity ent in m_RemoveList )
{
ent.Delete();
}
m_RemoveList = null;
}
SpawnPersistence.EnsureExistence();
CommandSystem.Register( "RespawnAllRegions", AccessLevel.Administrator, new CommandEventHandler( RespawnAllRegions_OnCommand ) );
CommandSystem.Register( "RespawnRegion", AccessLevel.GameMaster, new CommandEventHandler( RespawnRegion_OnCommand ) );
CommandSystem.Register( "DelAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler( DelAllRegionSpawns_OnCommand ) );
CommandSystem.Register( "DelRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler( DelRegionSpawns_OnCommand ) );
CommandSystem.Register( "StartAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler( StartAllRegionSpawns_OnCommand ) );
CommandSystem.Register( "StartRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler( StartRegionSpawns_OnCommand ) );
CommandSystem.Register( "StopAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler( StopAllRegionSpawns_OnCommand ) );
CommandSystem.Register( "StopRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler( StopRegionSpawns_OnCommand ) );
}
private static BaseRegion GetCommandData( CommandEventArgs args )
{
Mobile from = args.Mobile;
Region reg;
if ( args.Length == 0 )
{
reg = from.Region;
}
else
{
string name = args.GetString( 0 );
//reg = (Region) from.Map.Regions[name];
if ( !from.Map.Regions.TryGetValue( name, out reg ) )
{
from.SendMessage( "Could not find region '{0}'.", name );
return null;
}
}
BaseRegion br = reg as BaseRegion;
if ( br == null || br.Spawns == null )
{
from.SendMessage( "There are no spawners in region '{0}'.", reg );
return null;
}
return br;
}
[Usage( "RespawnAllRegions" )]
[Description( "Respawns all regions and sets the spawners as running." )]
public static void RespawnAllRegions_OnCommand( CommandEventArgs args )
{
foreach ( SpawnEntry entry in m_Table.Values )
{
entry.Respawn();
}
args.Mobile.SendMessage( "All regions have respawned." );
}
[Usage( "RespawnRegion [<region name>]" )]
[Description( "Respawns the region in which you are (or that you provided) and sets the spawners as running." )]
private static void RespawnRegion_OnCommand( CommandEventArgs args )
{
BaseRegion region = GetCommandData( args );
if ( region == null )
return;
for ( int i = 0; i < region.Spawns.Length; i++ )
region.Spawns[i].Respawn();
args.Mobile.SendMessage( "Region '{0}' has respawned.", region );
}
[Usage( "DelAllRegionSpawns" )]
[Description( "Deletes all spawned objects of every regions and sets the spawners as not running." )]
private static void DelAllRegionSpawns_OnCommand( CommandEventArgs args )
{
foreach ( SpawnEntry entry in m_Table.Values )
{
entry.DeleteSpawnedObjects();
}
args.Mobile.SendMessage( "All region spawned objects have been deleted." );
}
[Usage( "DelRegionSpawns [<region name>]" )]
[Description( "Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running." )]
private static void DelRegionSpawns_OnCommand( CommandEventArgs args )
{
BaseRegion region = GetCommandData( args );
if ( region == null )
return;
for ( int i = 0; i < region.Spawns.Length; i++ )
region.Spawns[i].DeleteSpawnedObjects();
args.Mobile.SendMessage( "Spawned objects of region '{0}' have been deleted.", region );
}
[Usage( "StartAllRegionSpawns" )]
[Description( "Sets the region spawners of all regions as running." )]
private static void StartAllRegionSpawns_OnCommand( CommandEventArgs args )
{
foreach ( SpawnEntry entry in m_Table.Values )
{
entry.Start();
}
args.Mobile.SendMessage( "All region spawners have started." );
}
[Usage( "StartRegionSpawns [<region name>]" )]
[Description( "Sets the region spawners of the region in which you are (or that you provided) as running." )]
private static void StartRegionSpawns_OnCommand( CommandEventArgs args )
{
BaseRegion region = GetCommandData( args );
if ( region == null )
return;
for ( int i = 0; i < region.Spawns.Length; i++ )
region.Spawns[i].Start();
args.Mobile.SendMessage( "Spawners of region '{0}' have started.", region );
}
[Usage( "StopAllRegionSpawns" )]
[Description( "Sets the region spawners of all regions as not running." )]
private static void StopAllRegionSpawns_OnCommand( CommandEventArgs args )
{
foreach ( SpawnEntry entry in m_Table.Values )
{
entry.Stop();
}
args.Mobile.SendMessage( "All region spawners have stopped." );
}
[Usage( "StopRegionSpawns [<region name>]" )]
[Description( "Sets the region spawners of the region in which you are (or that you provided) as not running." )]
private static void StopRegionSpawns_OnCommand( CommandEventArgs args )
{
BaseRegion region = GetCommandData( args );
if ( region == null )
return;
for ( int i = 0; i < region.Spawns.Length; i++ )
region.Spawns[i].Stop();
args.Mobile.SendMessage( "Spawners of region '{0}' have stopped.", region );
}
}
}

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using System;
using System.Collections;
using Server;
namespace Server.Regions
{
public class SpawnPersistence : Item
{
private static SpawnPersistence m_Instance;
public SpawnPersistence Instance{ get{ return m_Instance; } }
public static void EnsureExistence()
{
if ( m_Instance == null )
m_Instance = new SpawnPersistence();
}
public override string DefaultName
{
get { return "Region spawn persistence - Internal"; }
}
private SpawnPersistence() : base( 1 )
{
Movable = false;
}
public SpawnPersistence( Serial serial ) : base( serial )
{
m_Instance = this;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (int) SpawnEntry.Table.Values.Count );
foreach ( SpawnEntry entry in SpawnEntry.Table.Values )
{
writer.Write( (int) entry.ID );
entry.Serialize( writer );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
int count = reader.ReadInt();
for ( int i = 0; i < count; i++ )
{
int id = reader.ReadInt();
SpawnEntry entry = (SpawnEntry) SpawnEntry.Table[id];
if ( entry != null )
entry.Deserialize( reader, version );
else
SpawnEntry.Remove( reader, version );
}
}
}
}