#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
98
Scripts/Skills/RemoveTrap.cs
Normal file
98
Scripts/Skills/RemoveTrap.cs
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.SkillHandlers
|
||||
{
|
||||
public class RemoveTrap
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
SkillInfo.Table[(int)SkillName.RemoveTrap].Callback = new SkillUseCallback( OnUse );
|
||||
}
|
||||
|
||||
public static TimeSpan OnUse( Mobile m )
|
||||
{
|
||||
m.Target = new InternalTarget();
|
||||
|
||||
m.SendLocalizedMessage( 502368 ); // Wich trap will you attempt to disarm?
|
||||
|
||||
return TimeSpan.FromSeconds( 10.0 ); // 10 second delay before beign able to re-use a skill
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
public InternalTarget() : base ( 2, false, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is LootChest )
|
||||
((LootChest)targeted).Setup();
|
||||
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
from.SendLocalizedMessage( 502816 ); // You feel that such an action would be inappropriate
|
||||
}
|
||||
else if ( targeted is TrapableContainer )
|
||||
{
|
||||
TrapableContainer targ = (TrapableContainer)targeted;
|
||||
|
||||
from.Direction = from.GetDirectionTo( targ );
|
||||
|
||||
if ( targ.TrapType == TrapType.None )
|
||||
{
|
||||
from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
|
||||
return;
|
||||
}
|
||||
|
||||
from.PlaySound( 0x241 );
|
||||
|
||||
if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
|
||||
{
|
||||
targ.TrapPower = 0;
|
||||
targ.TrapLevel = 0;
|
||||
targ.TrapType = TrapType.None;
|
||||
from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
|
||||
}
|
||||
}
|
||||
else if ( targeted is BaseDoor )
|
||||
{
|
||||
BaseDoor targ = (BaseDoor)targeted;
|
||||
|
||||
from.Direction = from.GetDirectionTo( targ );
|
||||
|
||||
if ( targ.TrapType == TrapType.None )
|
||||
{
|
||||
from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
|
||||
return;
|
||||
}
|
||||
|
||||
from.PlaySound( 0x241 );
|
||||
|
||||
if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
|
||||
{
|
||||
targ.TrapPower = 0;
|
||||
targ.TrapLevel = 0;
|
||||
targ.TrapType = TrapType.None;
|
||||
from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502373 ); // That does'nt appear to be trapped
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue