#W# Initial Commit: Avatars Conquest
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143
Scripts/Spells/4th/ArchProtection.cs
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143
Scripts/Spells/4th/ArchProtection.cs
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Engines.PartySystem;
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namespace Server.Spells.Fourth
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{
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public class ArchProtectionSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Arch Protection", "Vas Uus Sanct",
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215,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Fourth; } }
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public ArchProtectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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if ( map != null )
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{
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Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK
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IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), (3+(int)(Caster.Skills[SkillName.Concentration].Value/20)) );
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foreach ( Mobile m in eable )
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{
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if ( Caster.CanBeBeneficial( m, false ) )
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targets.Add( m );
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}
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eable.Free();
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}
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Effects.PlaySound( p, Caster.Map, 0x299 );
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int val = (int)(Caster.Skills[SkillName.Magery].Value/10.0 + 1);
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Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 );
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val = val + (int)(Caster.Skills[SkillName.Concentration].Value/20.0);
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if ( targets.Count > 0 )
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{
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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if ( m.BeginAction( typeof( ArchProtectionSpell ) ) )
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{
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Caster.DoBeneficial( m );
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m.VirtualArmorMod += val;
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new InternalTimer( m, Caster, val ).Start();
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m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
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m.PlaySound( 0x1F7 );
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}
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}
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}
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}
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FinishSequence();
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Owner;
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private int m_Val;
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public InternalTimer( Mobile target, Mobile caster, int val ) : base( TimeSpan.FromSeconds( 0 ) )
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{
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double time = caster.Skills[SkillName.Magery].Value * 1.2;
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if ( time > 144 )
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time = 144;
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Delay = TimeSpan.FromSeconds( time );
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Priority = TimerPriority.OneSecond;
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m_Owner = target;
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m_Val = val;
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}
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protected override void OnTick()
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{
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m_Owner.EndAction( typeof( ArchProtectionSpell ) );
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m_Owner.VirtualArmorMod -= m_Val;
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if ( m_Owner.VirtualArmorMod < 0 )
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m_Owner.VirtualArmorMod = 0;
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}
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}
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private class InternalTarget : Target
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{
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private ArchProtectionSpell m_Owner;
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public InternalTarget( ArchProtectionSpell owner ) : base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D p = o as IPoint3D;
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if ( p != null )
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m_Owner.Target( p );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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