#W# Initial Commit: Avatars Conquest
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103
Scripts/Spells/4th/Curse.cs
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103
Scripts/Spells/4th/Curse.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Fourth
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{
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public class CurseSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Curse", "Des Sanct",
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227,
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9031,
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Reagent.Nightshade,
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Reagent.Garlic,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Fourth; } }
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public CurseSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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private static Hashtable m_UnderEffect = new Hashtable();
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public static void RemoveEffect( object state )
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{
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Mobile m = (Mobile)state;
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m_UnderEffect.Remove( m );
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}
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public static bool UnderEffect( Mobile m )
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{
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return m_UnderEffect.Contains( m );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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SpellHelper.AddStatCurse( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true;
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SpellHelper.AddStatCurse( Caster, m, StatType.Dex );
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SpellHelper.AddStatCurse( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false;
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Timer t = (Timer)m_UnderEffect[m];
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if ( Caster.Player && m.Player /*&& Caster != m */ && t == null ) //On OSI you CAN curse yourself and get this effect.
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{
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TimeSpan duration = SpellHelper.GetDuration( Caster, m );
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m_UnderEffect[m] = t = Timer.DelayCall( duration, new TimerStateCallback( RemoveEffect ), m );
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}
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
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m.PlaySound( 0x1E1 );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private CurseSpell m_Owner;
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public InternalTarget( CurseSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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