#W# Initial Commit: Avatars Conquest
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116
Scripts/Spells/5th/MindBlast.cs
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116
Scripts/Spells/5th/MindBlast.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Fifth
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{
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public class MindBlastSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mind Blast", "Por Corp Wis",
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218,
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9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Fifth; } }
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public MindBlastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage{ get{ return true; } }
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile from = Caster, target = m;
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SpellHelper.Turn( from, target );
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SpellHelper.CheckReflect( (int)this.Circle, ref from, ref target );
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// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
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int highestStat = target.Str, lowestStat = target.Str;
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if ( target.Dex > highestStat )
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highestStat = target.Dex;
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if ( target.Dex < lowestStat )
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lowestStat = target.Dex;
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if ( target.Int > highestStat )
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highestStat = target.Int;
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if ( target.Int < lowestStat )
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lowestStat = target.Int;
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if ( highestStat > 150 )
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highestStat = 150;
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if ( lowestStat > 150 )
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lowestStat = 150;
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double damage = GetDamageScalar(m)*(highestStat - lowestStat) / 4;//less damage
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if ( damage > 45 )
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damage = 45;
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if ( CheckResisted( target ) )
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{
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damage /= 2;
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target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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from.FixedParticles( 0x374A, 10, 15, 2038, EffectLayer.Head );
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target.FixedParticles( 0x374A, 10, 15, 5038, EffectLayer.Head );
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target.PlaySound( 0x213 );
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SpellHelper.Damage( this, target, damage );
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}
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FinishSequence();
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}
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public override double GetSlayerDamageScalar( Mobile target )
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{
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return 1.0; //This spell isn't affected by slayer spellbooks
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}
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private class InternalTarget : Target
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{
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private MindBlastSpell m_Owner;
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public InternalTarget( MindBlastSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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