#W# Initial Commit: Avatars Conquest
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98
Scripts/Spells/8th/EnergyVortex.cs
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98
Scripts/Spells/8th/EnergyVortex.cs
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class EnergyVortexSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Energy Vortex", "Vas Corp Por",
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260,
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9032,
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false,
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Reagent.Bloodmoss,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public EnergyVortexSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + 1) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 );
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TimeSpan duration = TimeSpan.FromSeconds( Utility.Random( 80, 40 ) + (Caster.Skills.Concentration.Value / 5) );
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BaseCreature.Summon( new EnergyVortex(), false, Caster, new Point3D( p ), 0x212, duration );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private EnergyVortexSpell m_Owner;
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public InternalTarget( EnergyVortexSpell owner ) : base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetOutOfLOS( Mobile from, object o )
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{
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from.SendLocalizedMessage( 501943 ); // Target cannot be seen. Try again.
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from.Target = new InternalTarget( m_Owner );
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from.Target.BeginTimeout( from, TimeoutTime - DateTime.Now );
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m_Owner = null;
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}
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protected override void OnTargetFinish( Mobile from )
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{
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if ( m_Owner != null )
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m_Owner.FinishSequence();
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}
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}
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}
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}
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