#W# Initial Commit: Avatars Conquest
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66
Scripts/Spells/Base/SpellInfo.cs
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66
Scripts/Spells/Base/SpellInfo.cs
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using System;
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using Server;
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namespace Server.Spells
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{
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public class SpellInfo
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{
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private string m_Name;
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private string m_Mantra;
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private Type[] m_Reagents;
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private int[] m_Amounts;
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private int m_Action;
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private bool m_AllowTown;
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private int m_LeftHandEffect, m_RightHandEffect;
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public SpellInfo( string name, string mantra, params Type[] regs ) : this( name, mantra, 16, 0, 0, true, regs )
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{
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}
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public SpellInfo( string name, string mantra, bool allowTown, params Type[] regs ) : this( name, mantra, 16, 0, 0, allowTown, regs )
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{
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}
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public SpellInfo( string name, string mantra, int action, params Type[] regs ) : this( name, mantra, action, 0, 0, true, regs )
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{
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}
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public SpellInfo( string name, string mantra, int action, bool allowTown, params Type[] regs ) : this( name, mantra, action, 0, 0, allowTown, regs )
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{
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}
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public SpellInfo( string name, string mantra, int action, int handEffect, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, true, regs )
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{
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}
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public SpellInfo( string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, allowTown, regs )
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{
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}
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public SpellInfo( string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs )
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{
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m_Name = name;
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m_Mantra = mantra;
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m_Action = action;
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m_Reagents = regs;
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m_AllowTown = allowTown;
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m_LeftHandEffect = leftHandEffect;
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m_RightHandEffect = rightHandEffect;
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m_Amounts = new int[regs.Length];
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for ( int i = 0; i < regs.Length; ++i )
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m_Amounts[i] = 1;
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}
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public int Action{ get{ return m_Action; } set{ m_Action = value; } }
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public bool AllowTown{ get{ return m_AllowTown; } set{ m_AllowTown = value; } }
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public int[] Amounts{ get{ return m_Amounts; } set{ m_Amounts = value; } }
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public string Mantra{ get{ return m_Mantra; } set{ m_Mantra = value; } }
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public string Name{ get{ return m_Name; } set{ m_Name = value; } }
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public Type[] Reagents{ get{ return m_Reagents; } set{ m_Reagents = value; } }
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public int LeftHandEffect{ get{ return m_LeftHandEffect; } set{ m_LeftHandEffect = value; } }
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public int RightHandEffect{ get{ return m_RightHandEffect; } set{ m_RightHandEffect = value; } }
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}
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}
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