#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EarthquakeScroll : SpellScroll
{
[Constructable]
public EarthquakeScroll() : this( 1 )
{
}
[Constructable]
public EarthquakeScroll( int amount ) : base( 56, 0x1F65, amount )
{
}
public EarthquakeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EnergyVortexScroll : SpellScroll
{
[Constructable]
public EnergyVortexScroll() : this( 1 )
{
}
[Constructable]
public EnergyVortexScroll( int amount ) : base( 57, 0x1F66, amount )
{
}
public EnergyVortexScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ResurrectionScroll : SpellScroll
{
[Constructable]
public ResurrectionScroll() : this( 1 )
{
}
[Constructable]
public ResurrectionScroll( int amount ) : base( 58, 0x1F67, amount )
{
}
public ResurrectionScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonAirElementalScroll : SpellScroll
{
[Constructable]
public SummonAirElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonAirElementalScroll( int amount ) : base( 59, 0x1F68, amount )
{
}
public SummonAirElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonDaemonScroll : SpellScroll
{
[Constructable]
public SummonDaemonScroll() : this( 1 )
{
}
[Constructable]
public SummonDaemonScroll( int amount ) : base( 60, 0x1F69, amount )
{
}
public SummonDaemonScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonEarthElementalScroll : SpellScroll
{
[Constructable]
public SummonEarthElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonEarthElementalScroll( int amount ) : base( 61, 0x1F6A, amount )
{
}
public SummonEarthElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonFireElementalScroll : SpellScroll
{
[Constructable]
public SummonFireElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonFireElementalScroll( int amount ) : base( 62, 0x1F6B, amount )
{
}
public SummonFireElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonWaterElementalScroll : SpellScroll
{
[Constructable]
public SummonWaterElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount )
{
}
public SummonWaterElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}