#W# Initial Commit: Avatars Conquest
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39
Scripts/Spells/Scrolls/Eighth Circle/EarthquakeScroll.cs
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39
Scripts/Spells/Scrolls/Eighth Circle/EarthquakeScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class EarthquakeScroll : SpellScroll
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{
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[Constructable]
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public EarthquakeScroll() : this( 1 )
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{
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}
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[Constructable]
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public EarthquakeScroll( int amount ) : base( 56, 0x1F65, amount )
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{
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}
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public EarthquakeScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Eighth Circle/EnergyVortexScroll.cs
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39
Scripts/Spells/Scrolls/Eighth Circle/EnergyVortexScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class EnergyVortexScroll : SpellScroll
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{
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[Constructable]
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public EnergyVortexScroll() : this( 1 )
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{
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}
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[Constructable]
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public EnergyVortexScroll( int amount ) : base( 57, 0x1F66, amount )
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{
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}
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public EnergyVortexScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Eighth Circle/ResurrectionScroll.cs
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39
Scripts/Spells/Scrolls/Eighth Circle/ResurrectionScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ResurrectionScroll : SpellScroll
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{
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[Constructable]
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public ResurrectionScroll() : this( 1 )
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{
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}
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[Constructable]
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public ResurrectionScroll( int amount ) : base( 58, 0x1F67, amount )
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{
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}
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public ResurrectionScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SummonAirElementalScroll : SpellScroll
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{
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[Constructable]
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public SummonAirElementalScroll() : this( 1 )
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{
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}
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[Constructable]
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public SummonAirElementalScroll( int amount ) : base( 59, 0x1F68, amount )
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{
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}
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public SummonAirElementalScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Eighth Circle/SummonDaemonScroll.cs
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39
Scripts/Spells/Scrolls/Eighth Circle/SummonDaemonScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SummonDaemonScroll : SpellScroll
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{
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[Constructable]
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public SummonDaemonScroll() : this( 1 )
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{
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}
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[Constructable]
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public SummonDaemonScroll( int amount ) : base( 60, 0x1F69, amount )
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{
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}
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public SummonDaemonScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SummonEarthElementalScroll : SpellScroll
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{
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[Constructable]
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public SummonEarthElementalScroll() : this( 1 )
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{
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}
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[Constructable]
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public SummonEarthElementalScroll( int amount ) : base( 61, 0x1F6A, amount )
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{
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}
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public SummonEarthElementalScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SummonFireElementalScroll : SpellScroll
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{
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[Constructable]
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public SummonFireElementalScroll() : this( 1 )
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{
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}
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[Constructable]
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public SummonFireElementalScroll( int amount ) : base( 62, 0x1F6B, amount )
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{
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}
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public SummonFireElementalScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SummonWaterElementalScroll : SpellScroll
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{
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[Constructable]
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public SummonWaterElementalScroll() : this( 1 )
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{
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}
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[Constructable]
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public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount )
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{
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}
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public SummonWaterElementalScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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