#W# Initial Commit: Avatars Conquest
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5df497787a
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39
Scripts/Spells/Scrolls/Fourth Circle/ArchProtectionScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/ArchProtectionScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ArchProtectionScroll : SpellScroll
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{
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[Constructable]
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public ArchProtectionScroll() : this( 1 )
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{
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}
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[Constructable]
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public ArchProtectionScroll( int amount ) : base( 25, 0x1F46, amount )
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{
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}
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public ArchProtectionScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/ArchcureScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/ArchcureScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ArchCureScroll : SpellScroll
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{
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[Constructable]
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public ArchCureScroll() : this( 1 )
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{
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}
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[Constructable]
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public ArchCureScroll( int amount ) : base( 24, 0x1F45, amount )
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{
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}
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public ArchCureScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/CurseScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/CurseScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CurseScroll : SpellScroll
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{
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[Constructable]
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public CurseScroll() : this( 1 )
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{
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}
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[Constructable]
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public CurseScroll( int amount ) : base( 26, 0x1F47, amount )
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{
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}
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public CurseScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/FireFieldScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/FireFieldScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FireFieldScroll : SpellScroll
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{
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[Constructable]
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public FireFieldScroll() : this( 1 )
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{
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}
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[Constructable]
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public FireFieldScroll( int amount ) : base( 27, 0x1F48, amount )
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{
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}
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public FireFieldScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/GreaterHealScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/GreaterHealScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class GreaterHealScroll : SpellScroll
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{
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[Constructable]
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public GreaterHealScroll() : this( 1 )
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{
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}
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[Constructable]
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public GreaterHealScroll( int amount ) : base( 28, 0x1F49, amount )
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{
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}
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public GreaterHealScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/LightningScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/LightningScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class LightningScroll : SpellScroll
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{
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[Constructable]
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public LightningScroll() : this( 1 )
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{
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}
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[Constructable]
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public LightningScroll( int amount ) : base( 29, 0x1F4A, amount )
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{
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}
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public LightningScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/ManaDrainScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/ManaDrainScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ManaDrainScroll : SpellScroll
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{
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[Constructable]
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public ManaDrainScroll() : this( 1 )
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{
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}
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[Constructable]
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public ManaDrainScroll( int amount ) : base( 30, 0x1F4B, amount )
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{
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}
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public ManaDrainScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Fourth Circle/RecallScroll.cs
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39
Scripts/Spells/Scrolls/Fourth Circle/RecallScroll.cs
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class RecallScroll : SpellScroll
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{
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[Constructable]
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public RecallScroll() : this( 1 )
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{
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}
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[Constructable]
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public RecallScroll( int amount ) : base( 31, 0x1F4C, amount )
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{
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}
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public RecallScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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