#W# Initial Commit: Avatars Conquest
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39
Scripts/Spells/Scrolls/Sixth Circle/DispelScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/DispelScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class DispelScroll : SpellScroll
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{
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[Constructable]
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public DispelScroll() : this( 1 )
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{
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}
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[Constructable]
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public DispelScroll( int amount ) : base( 40, 0x1F55, amount )
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{
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}
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public DispelScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/EnergyBoltScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/EnergyBoltScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class EnergyBoltScroll : SpellScroll
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{
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[Constructable]
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public EnergyBoltScroll() : this( 1 )
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{
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}
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[Constructable]
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public EnergyBoltScroll( int amount ) : base( 41, 0x1F56, amount )
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{
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}
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public EnergyBoltScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/ExplosionScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/ExplosionScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ExplosionScroll : SpellScroll
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{
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[Constructable]
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public ExplosionScroll() : this( 1 )
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{
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}
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[Constructable]
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public ExplosionScroll( int amount ) : base( 42, 0x1F57, amount )
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{
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}
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public ExplosionScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/InvisibilityScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/InvisibilityScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class InvisibilityScroll : SpellScroll
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{
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[Constructable]
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public InvisibilityScroll() : this( 1 )
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{
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}
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[Constructable]
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public InvisibilityScroll( int amount ) : base( 43, 0x1F58, amount )
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{
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}
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public InvisibilityScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/MarkScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/MarkScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MarkScroll : SpellScroll
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{
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[Constructable]
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public MarkScroll() : this( 1 )
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{
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}
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[Constructable]
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public MarkScroll( int amount ) : base( 44, 0x1F59, amount )
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{
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}
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public MarkScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/MassCurseScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/MassCurseScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MassCurseScroll : SpellScroll
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{
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[Constructable]
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public MassCurseScroll() : this( 1 )
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{
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}
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[Constructable]
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public MassCurseScroll( int amount ) : base( 45, 0x1F5A, amount )
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{
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}
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public MassCurseScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/ParalyzeFieldSpell.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/ParalyzeFieldSpell.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ParalyzeFieldScroll : SpellScroll
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{
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[Constructable]
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public ParalyzeFieldScroll() : this( 1 )
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{
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}
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[Constructable]
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public ParalyzeFieldScroll( int amount ) : base( 46, 0x1F5B, amount )
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{
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}
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public ParalyzeFieldScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Sixth Circle/RevealScroll.cs
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39
Scripts/Spells/Scrolls/Sixth Circle/RevealScroll.cs
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class RevealScroll : SpellScroll
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{
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[Constructable]
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public RevealScroll() : this( 1 )
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{
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}
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[Constructable]
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public RevealScroll( int amount ) : base( 47, 0x1F5C, amount )
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{
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}
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public RevealScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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