#W# Initial Commit: Avatars Conquest
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5df497787a
7510 changed files with 416048 additions and 0 deletions
39
Scripts/Spells/Scrolls/Third Circle/BlessScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/BlessScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BlessScroll : SpellScroll
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{
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[Constructable]
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public BlessScroll() : this( 1 )
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{
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}
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[Constructable]
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public BlessScroll( int amount ) : base( 16, 0x1F3D, amount )
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{
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}
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public BlessScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/FireballScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/FireballScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FireballScroll : SpellScroll
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{
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[Constructable]
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public FireballScroll() : this( 1 )
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{
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}
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[Constructable]
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public FireballScroll( int amount ) : base( 17, 0x1F3E, amount )
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{
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}
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public FireballScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/MagicLockScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/MagicLockScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MagicLockScroll : SpellScroll
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{
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[Constructable]
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public MagicLockScroll() : this( 1 )
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{
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}
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[Constructable]
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public MagicLockScroll( int amount ) : base( 18, 0x1F3F, amount )
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{
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}
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public MagicLockScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/PoisonScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/PoisonScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class PoisonScroll : SpellScroll
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{
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[Constructable]
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public PoisonScroll() : this( 1 )
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{
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}
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[Constructable]
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public PoisonScroll( int amount ) : base( 19, 0x1F40, amount )
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{
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}
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public PoisonScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/TelekinisisScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/TelekinisisScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class TelekinisisScroll : SpellScroll
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{
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[Constructable]
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public TelekinisisScroll() : this( 1 )
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{
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}
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[Constructable]
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public TelekinisisScroll( int amount ) : base( 20, 0x1F41, amount )
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{
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}
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public TelekinisisScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/TeleportScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/TeleportScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class TeleportScroll : SpellScroll
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{
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[Constructable]
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public TeleportScroll() : this( 1 )
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{
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}
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[Constructable]
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public TeleportScroll( int amount ) : base( 21, 0x1F42, amount )
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{
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}
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public TeleportScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/UnlockScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/UnlockScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class UnlockScroll : SpellScroll
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{
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[Constructable]
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public UnlockScroll() : this( 1 )
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{
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}
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[Constructable]
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public UnlockScroll( int amount ) : base( 22, 0x1F43, amount )
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{
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}
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public UnlockScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/Third Circle/WallOfStoneScroll.cs
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39
Scripts/Spells/Scrolls/Third Circle/WallOfStoneScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class WallOfStoneScroll : SpellScroll
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{
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[Constructable]
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public WallOfStoneScroll() : this( 1 )
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{
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}
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[Constructable]
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public WallOfStoneScroll( int amount ) : base( 23, 0x1F44, amount )
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{
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}
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public WallOfStoneScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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