#W# Initial Commit: Avatars Conquest
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165
Scripts/Targets/BladedItemTarget.cs
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165
Scripts/Targets/BladedItemTarget.cs
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using System;
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using Server;
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using Server.Targeting;
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using Server.Items;
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using Server.Engines.Harvest;
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using Server.Mobiles;
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namespace Server.Targets
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{
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public class BladedItemTarget : Target
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{
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private Item m_Item;
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public BladedItemTarget( Item item ) : base( 2, false, TargetFlags.None )
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{
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m_Item = item;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Item.Deleted )
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return;
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if ( targeted is ICarvable )
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{
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((ICarvable)targeted).Carve( from, m_Item );
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}
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else
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{
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HarvestSystem system = Lumberjacking.System;
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HarvestDefinition def = Lumberjacking.System.Definition;
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int tileID;
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Map map;
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Point3D loc;
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if ( !system.GetHarvestDetails( from, m_Item, targeted, out tileID, out map, out loc ) )
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{
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from.SendLocalizedMessage( 500494 ); // You can't use a bladed item on that!
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}
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else if ( !def.Validate( tileID ) )
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{
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from.SendLocalizedMessage( 500494 ); // You can't use a bladed item on that!
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}
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else
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{
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HarvestBank bank = def.GetBank( map, loc.X, loc.Y );
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if ( bank == null )
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return;
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if ( bank.Current < 5 )
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{
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from.SendLocalizedMessage( 500493 ); // There's not enough wood here to harvest.
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}
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else
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{
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bank.Consume( 5, from );
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if ( tileID == 0x4D96 || tileID == 0x4D9A ) // apples
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{
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Item item = new Apple();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendMessage( "You put an apple into your backpack." );
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}
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else
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{
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from.SendMessage( "You can't place any apples into your backpack!" );
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item.Delete();
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}
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}
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else if ( tileID == 0x4DA6 || tileID == 0x4DAA ) // pears
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{
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Item item = new Pear();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendMessage( "You put a pear into your backpack." );
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}
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else
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{
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from.SendMessage( "You can't place any pears into your backpack!" );
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item.Delete();
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}
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}
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else if ( tileID == 0x4D9E || tileID == 0x4DA2 ) // peaches
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{
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Item item = new Peach();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendMessage( "You put a peach into your backpack." );
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}
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else
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{
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from.SendMessage( "You can't place any peaches into your backpack!" );
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item.Delete();
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}
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}
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else if ( tileID == 0x4CA8 || tileID == 0x4CAA || tileID == 0x4CAB ) // bananas
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{
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Item item = new Banana();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendMessage( "You put a banana into your backpack." );
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}
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else
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{
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from.SendMessage( "You can't place any bananas into your backpack!" );
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item.Delete();
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}
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}
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else if ( tileID == 0x4C95 ) // coconut
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{
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Item item = new Coconut();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendMessage( "You put a coconut into your backpack." );
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}
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else
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{
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from.SendMessage( "You can't place any coconuts into your backpack!" );
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item.Delete();
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}
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}
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else if ( tileID == 0x4C96 ) // dates
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{
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Item item = new Dates();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendMessage( "You put some dates into your backpack." );
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}
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else
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{
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from.SendMessage( "You can't place any dates into your backpack!" );
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item.Delete();
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}
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}
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else
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{
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Item item = new Kindling();
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if ( from.PlaceInBackpack( item ) )
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{
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from.SendLocalizedMessage( 500491 ); // You put some kindling into your backpack.
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from.SendLocalizedMessage( 500492 ); // An axe would probably get you more wood.
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}
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else
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{
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from.SendLocalizedMessage( 500490 ); // You can't place any kindling into your backpack!
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item.Delete();
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}
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}
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}
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}
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}
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}
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}
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}
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