#W# Initial Commit: Avatars Conquest
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174
Source/Items/BaseMulti.cs
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174
Source/Items/BaseMulti.cs
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/***************************************************************************
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* BaseMulti.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server.Items
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{
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public class BaseMulti : Item
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{
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[Constructable]
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public BaseMulti( int itemID ) : base( itemID )
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{
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Movable = false;
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}
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public BaseMulti( Serial serial ) : base( serial )
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public override int ItemID {
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get {
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return base.ItemID;
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}
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set {
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if ( base.ItemID != value ) {
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Map facet = ( this.Parent == null ? this.Map : null );
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if ( facet != null ) {
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facet.OnLeave( this );
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}
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base.ItemID = value;
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if ( facet != null ) {
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facet.OnEnter( this );
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}
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}
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}
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}
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[Obsolete( "Replace with calls to OnLeave and OnEnter surrounding component invalidation.", true )]
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public virtual void RefreshComponents()
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{
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if ( this.Parent == null ) {
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Map facet = this.Map;
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if ( facet != null ) {
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facet.OnLeave( this );
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facet.OnEnter( this );
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}
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}
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}
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public override int LabelNumber
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{
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get
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{
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MultiComponentList mcl = this.Components;
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if ( mcl.List.Length > 0 ) {
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int id = mcl.List[0].m_ItemID;
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if ( id < 0x4000 )
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return 1020000 + id;
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else
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return 1078872 + id;
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}
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return base.LabelNumber;
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}
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}
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public override int GetMaxUpdateRange()
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{
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return 22;
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}
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public override int GetUpdateRange( Mobile m )
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{
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return 22;
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}
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public virtual MultiComponentList Components
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{
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get
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{
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return MultiData.GetComponents( ItemID );
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}
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}
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public virtual bool Contains( Point2D p )
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{
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return Contains( p.m_X, p.m_Y );
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}
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public virtual bool Contains( Point3D p )
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{
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return Contains( p.m_X, p.m_Y );
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}
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public virtual bool Contains( IPoint3D p )
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{
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return Contains( p.X, p.Y );
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}
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public virtual bool Contains( int x, int y )
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{
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MultiComponentList mcl = this.Components;
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x -= this.X + mcl.Min.m_X;
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y -= this.Y + mcl.Min.m_Y;
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return x >= 0
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&& x < mcl.Width
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&& y >= 0
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&& y < mcl.Height
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&& mcl.Tiles[x][y].Length > 0;
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}
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public bool Contains( Mobile m )
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{
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if ( m.Map == this.Map )
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return Contains( m.X, m.Y );
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else
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return false;
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}
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public bool Contains( Item item )
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{
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if ( item.Map == this.Map )
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return Contains( item.X, item.Y );
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else
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return false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 ) {
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if ( ItemID >= 0x4000 ) {
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ItemID -= 0x4000;
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}
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}
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}
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}
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}
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