#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
102
Source/Network/BufferPool.cs
Normal file
102
Source/Network/BufferPool.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
/***************************************************************************
|
||||
* BufferPool.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class BufferPool
|
||||
{
|
||||
private static List<BufferPool> m_Pools = new List<BufferPool>();
|
||||
|
||||
public static List<BufferPool> Pools{ get{ return m_Pools; } set{ m_Pools = value; } }
|
||||
|
||||
private string m_Name;
|
||||
|
||||
private int m_InitialCapacity;
|
||||
private int m_BufferSize;
|
||||
|
||||
private int m_Misses;
|
||||
|
||||
private Queue<byte[]> m_FreeBuffers;
|
||||
|
||||
public void GetInfo( out string name, out int freeCount, out int initialCapacity, out int currentCapacity, out int bufferSize, out int misses )
|
||||
{
|
||||
lock ( this )
|
||||
{
|
||||
name = m_Name;
|
||||
freeCount = m_FreeBuffers.Count;
|
||||
initialCapacity = m_InitialCapacity;
|
||||
currentCapacity = m_InitialCapacity * (1 + m_Misses);
|
||||
bufferSize = m_BufferSize;
|
||||
misses = m_Misses;
|
||||
}
|
||||
}
|
||||
|
||||
public BufferPool( string name, int initialCapacity, int bufferSize )
|
||||
{
|
||||
m_Name = name;
|
||||
|
||||
m_InitialCapacity = initialCapacity;
|
||||
m_BufferSize = bufferSize;
|
||||
|
||||
m_FreeBuffers = new Queue<byte[]>( initialCapacity );
|
||||
|
||||
for ( int i = 0; i < initialCapacity; ++i )
|
||||
m_FreeBuffers.Enqueue( new byte[bufferSize] );
|
||||
|
||||
lock ( m_Pools )
|
||||
m_Pools.Add( this );
|
||||
}
|
||||
|
||||
public byte[] AcquireBuffer()
|
||||
{
|
||||
lock ( this )
|
||||
{
|
||||
if ( m_FreeBuffers.Count > 0 )
|
||||
return m_FreeBuffers.Dequeue();
|
||||
|
||||
++m_Misses;
|
||||
|
||||
for ( int i = 0; i < m_InitialCapacity; ++i )
|
||||
m_FreeBuffers.Enqueue( new byte[m_BufferSize] );
|
||||
|
||||
return m_FreeBuffers.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseBuffer( byte[] buffer )
|
||||
{
|
||||
if ( buffer == null )
|
||||
return;
|
||||
|
||||
lock ( this )
|
||||
m_FreeBuffers.Enqueue( buffer );
|
||||
}
|
||||
|
||||
public void Free()
|
||||
{
|
||||
lock ( m_Pools )
|
||||
m_Pools.Remove( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue