#W# Initial Commit: Avatars Conquest
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Source/Network/PacketHandler.cs
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82
Source/Network/PacketHandler.cs
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/***************************************************************************
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* PacketHandler.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server.Network
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{
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public delegate void OnPacketReceive( NetState state, PacketReader pvSrc );
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public delegate bool ThrottlePacketCallback( NetState state );
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public class PacketHandler
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{
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private int m_PacketID;
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private int m_Length;
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private bool m_Ingame;
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private OnPacketReceive m_OnReceive;
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private ThrottlePacketCallback m_ThrottleCallback;
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public PacketHandler( int packetID, int length, bool ingame, OnPacketReceive onReceive )
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{
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m_PacketID = packetID;
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m_Length = length;
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m_Ingame = ingame;
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m_OnReceive = onReceive;
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}
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public int PacketID
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{
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get
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{
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return m_PacketID;
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}
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}
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public int Length
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{
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get
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{
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return m_Length;
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}
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}
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public OnPacketReceive OnReceive
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{
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get
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{
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return m_OnReceive;
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}
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}
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public ThrottlePacketCallback ThrottleCallback
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{
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get{ return m_ThrottleCallback; }
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set{ m_ThrottleCallback = value; }
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}
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public bool Ingame
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{
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get
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{
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return m_Ingame;
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}
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}
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}
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}
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