using System; using Server.Mobiles; using Server.Engines.PartySystem; namespace Server.ContextMenus { public class AddToPartyEntry : ContextMenuEntry { private Mobile m_From; private Mobile m_Target; public AddToPartyEntry( Mobile from, Mobile target ) : base( 0197, 12 ) { m_From = from; m_Target = target; } public override void OnClick() { Party p = Party.Get( m_From ); Party mp = Party.Get( m_Target ); if ( m_From == m_Target ) m_From.SendLocalizedMessage( 1005439 ); // You cannot add yourself to a party. else if ( p != null && p.Leader != m_From ) m_From.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader. else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity ) m_From.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates). else if ( !m_Target.Player ) m_From.SendLocalizedMessage( 1005444 ); // The creature ignores your offer. else if ( mp != null && mp == p ) m_From.SendLocalizedMessage( 1005440 ); // This person is already in your party! else if ( mp != null ) m_From.SendLocalizedMessage( 1005441 ); // This person is already in a party! else Party.Invite( m_From, m_Target ); } } }