using System; using Server; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class DeclareFealtyGump : GuildMobileListGump { public DeclareFealtyGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Members ) { } protected override void Design() { AddHtmlLocalized( 20, 10, 400, 35, 1011097, false, false ); // Declare your fealty AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 250, 35, 1011098, false, false ); // I have selected my new lord. AddButton( 300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL } public override void OnResponse( NetState state, RelayInfo info ) { if ( GuildGump.BadMember( m_Mobile, m_Guild ) ) return; if ( info.ButtonID == 1 ) { int[] switches = info.Switches; if ( switches.Length > 0 ) { int index = switches[0]; if ( index >= 0 && index < m_List.Count ) { Mobile m = (Mobile)m_List[index]; if ( m != null && !m.Deleted ) { state.Mobile.GuildFealty = m; } } } } GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) ); } } }