using System; using Server; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildAdminCandidatesGump : GuildMobileListGump { public GuildAdminCandidatesGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Candidates ) { } protected override void Design() { AddHtmlLocalized( 20, 10, 400, 35, 1013075, false, false ); // Accept or Refuse candidates for membership AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 245, 30, 1013076, false, false ); // Accept AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 335, 400, 100, 35, 1013077, false, false ); // Refuse } public override void OnResponse( NetState state, RelayInfo info ) { if ( GuildGump.BadLeader( m_Mobile, m_Guild ) ) return; switch ( info.ButtonID ) { case 0: { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); break; } case 1: // Accept { int[] switches = info.Switches; if ( switches.Length > 0 ) { int index = switches[0]; if ( index >= 0 && index < m_List.Count ) { Mobile m = (Mobile)m_List[index]; if ( m != null && !m.Deleted ) { m_Guild.Candidates.Remove( m ); m_Guild.Accepted.Add( m ); GuildGump.EnsureClosed( m_Mobile ); if ( m_Guild.Candidates.Count > 0 ) m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) ); else m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } } } break; } case 2: // Refuse { int[] switches = info.Switches; if ( switches.Length > 0 ) { int index = switches[0]; if ( index >= 0 && index < m_List.Count ) { Mobile m = (Mobile)m_List[index]; if ( m != null && !m.Deleted ) { m_Guild.Candidates.Remove( m ); GuildGump.EnsureClosed( m_Mobile ); if ( m_Guild.Candidates.Count > 0 ) m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) ); else m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } } } break; } } } } }