using System; using System.Collections; using Server; namespace Server.Engines.PartySystem { public class DeclineTimer : Timer { private Mobile m_Mobile, m_Leader; private static Hashtable m_Table = new Hashtable(); public static void Start( Mobile m, Mobile leader ) { DeclineTimer t = (DeclineTimer)m_Table[m]; if ( t != null ) t.Stop(); m_Table[m] = t = new DeclineTimer( m, leader ); t.Start(); } private DeclineTimer( Mobile m, Mobile leader ) : base( TimeSpan.FromSeconds( 30.0 ) ) { m_Mobile = m; m_Leader = leader; } protected override void OnTick() { m_Table.Remove( m_Mobile ); if ( m_Mobile.Party == m_Leader && PartyCommands.Handler != null ) PartyCommands.Handler.OnDecline( m_Mobile, m_Leader ); } } }