using System; using Server; using Server.Mobiles; using Server.Network; using Server.Gumps; namespace Server.Gumps { public class PetResurrectGump : Gump { private BaseCreature m_Pet; private double m_HitsScalar; public PetResurrectGump( Mobile from, BaseCreature pet ) : this( from, pet, 0.0 ) { } public PetResurrectGump( Mobile from, BaseCreature pet, double hitsScalar ) : base( 50, 50 ) { from.CloseGump( typeof( PetResurrectGump ) ); m_Pet = pet; m_HitsScalar = hitsScalar; AddPage( 0 ); AddBackground( 10, 10, 265, 140, 0x242C ); AddItem( 205, 40, 0x4 ); AddItem( 227, 40, 0x5 ); AddItem( 180, 78, 0xCAE ); AddItem( 195, 90, 0xCAD ); AddItem( 218, 95, 0xCB0 ); AddHtmlLocalized( 30, 30, 150, 75, 1049665, false, false ); //
Wilt thou sanctify the resurrection of:
AddHtml( 30, 70, 150, 25, String.Format( "
{0}
", pet.Name ), true, false ); AddButton( 40, 105, 0x81A, 0x81B, 0x1, GumpButtonType.Reply, 0 ); // Okay AddButton( 110, 105, 0x819, 0x818, 0x2, GumpButtonType.Reply, 0 ); // Cancel } public override void OnResponse( NetState state, RelayInfo info ) { if ( m_Pet.Deleted || !m_Pet.IsBonded || !m_Pet.IsDeadPet ) return; Mobile from = state.Mobile; if ( info.ButtonID == 1 ) { if ( m_Pet.Map == null || !m_Pet.Map.CanFit( m_Pet.Location, 16, false, false ) ) { from.SendLocalizedMessage( 503256 ); // You fail to resurrect the creature. return; } m_Pet.PlaySound( 0x214 ); m_Pet.FixedEffect( 0x376A, 10, 16 ); m_Pet.ResurrectPet(); double decreaseAmount; if( from == m_Pet.ControlMaster ) decreaseAmount = 0.1; else decreaseAmount = 0.2; for ( int i = 0; i < m_Pet.Skills.Length; ++i ) //Decrease all skills on pet. m_Pet.Skills[i].Base -= decreaseAmount; if( !m_Pet.IsDeadPet && m_HitsScalar > 0 ) m_Pet.Hits = (int)(m_Pet.HitsMax * m_HitsScalar); } } } }