using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using Server; using Server.Mobiles; using Server.Items; using Server.Network; using Server.HuePickers; using Server.Multis; namespace Server.Gumps { public class PlayerVendorBuyGump : Gump { private PlayerVendor m_Vendor; private VendorItem m_VI; public PlayerVendorBuyGump( PlayerVendor vendor, VendorItem vi ) : base( 100, 200 ) { m_Vendor = vendor; m_VI = vi; AddBackground( 100, 10, 300, 150, 5054 ); AddHtmlLocalized( 125, 20, 250, 24, 1019070, false, false ); // You have agreed to purchase: if ( !String.IsNullOrEmpty( vi.Description ) ) AddLabel( 125, 45, 0, vi.Description ); else AddHtmlLocalized( 125, 45, 250, 24, 1019072, false, false ); // an item without a description AddHtmlLocalized( 125, 70, 250, 24, 1019071, false, false ); // for the amount of: AddLabel( 125, 95, 0, vi.Price.ToString() ); AddButton( 250, 130, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 282, 130, 100, 24, 1011012, false, false ); // CANCEL AddButton( 120, 130, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 152, 130, 100, 24, 1011036, false, false ); // OKAY } public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; if ( !m_Vendor.CanInteractWith( from, false ) ) return; if ( m_Vendor.IsOwner( from ) ) { m_Vendor.SayTo( from, 503212 ); // You own this shop, just take what you want. return; } if ( info.ButtonID == 1 ) { m_Vendor.Say( from.Name ); if ( !m_VI.Valid || !m_VI.Item.IsChildOf( m_Vendor.Backpack ) ) { m_Vendor.SayTo( from, 503216 ); // You can't buy that. return; } int totalGold = 0; if ( from.Backpack != null ) totalGold += from.Backpack.GetAmount( typeof( Gold ) ); totalGold += Innkeeper.GetBalance( from ); if ( totalGold < m_VI.Price ) { m_Vendor.SayTo( from, 503205 ); // You cannot afford this item. } else if ( !from.PlaceInBackpack( m_VI.Item ) ) { m_Vendor.SayTo( from, 503204 ); // You do not have room in your backpack for this. } else { int leftPrice = m_VI.Price; if ( from.Backpack != null ) leftPrice -= from.Backpack.ConsumeUpTo( typeof( Gold ), leftPrice ); if ( leftPrice > 0 ) Innkeeper.Withdraw( from, leftPrice ); m_Vendor.HoldGold += m_VI.Price; from.SendLocalizedMessage( 503201 ); // You take the item. } } else { from.SendLocalizedMessage( 503207 ); // Cancelled purchase. } } } public class PlayerVendorOwnerGump : Gump { private PlayerVendor m_Vendor; public PlayerVendorOwnerGump( PlayerVendor vendor ) : base( 50, 200 ) { m_Vendor = vendor; int perDay = m_Vendor.ChargePerDay; AddPage( 0 ); AddBackground( 25, 10, 530, 140, 5054 ); AddHtmlLocalized( 425, 25, 120, 20, 1019068, false, false ); // See goods AddButton( 390, 25, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 425, 48, 120, 20, 1019069, false, false ); // Customize AddButton( 390, 48, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 425, 72, 120, 20, 1011012, false, false ); // CANCEL AddButton( 390, 71, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 40, 72, 260, 20, 1038321, false, false ); // Gold held for you: AddLabel( 300, 72, 0, m_Vendor.HoldGold.ToString() ); AddHtmlLocalized( 40, 96, 260, 20, 1038322, false, false ); // Gold held in my account: AddLabel( 300, 96, 0, m_Vendor.BankAccount.ToString() ); //AddHtmlLocalized( 40, 120, 260, 20, 1038324, false, false ); // My charge per day is: // Localization has changed, we must use a string here AddHtml( 40, 120, 260, 20, "My charge per day is:", false, false ); AddLabel( 300, 120, 0, perDay.ToString() ); double days = (m_Vendor.HoldGold + m_Vendor.BankAccount) / ((double)perDay); AddHtmlLocalized( 40, 25, 260, 20, 1038318, false, false ); // Amount of days I can work: AddLabel( 300, 25, 0, ((int)days).ToString() ); AddHtmlLocalized( 40, 48, 260, 20, 1038319, false, false ); // Earth days: AddLabel( 300, 48, 0, ((int)(days / 12.0)).ToString() ); } public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; if ( !m_Vendor.CanInteractWith( from, true ) ) return; switch ( info.ButtonID ) { case 1: { m_Vendor.OpenBackpack( from ); break; } case 2: { from.SendGump( new PlayerVendorCustomizeGump( m_Vendor, from ) ); break; } } } } public class NewPlayerVendorOwnerGump : Gump { private PlayerVendor m_Vendor; public NewPlayerVendorOwnerGump( PlayerVendor vendor ) : base( 50, 200 ) { m_Vendor = vendor; int perRealWorldDay = vendor.ChargePerRealWorldDay; int goldHeld = vendor.HoldGold; AddBackground( 25, 10, 530, 180, 0x13BE ); AddImageTiled( 35, 20, 510, 160, 0xA40 ); AddAlphaRegion( 35, 20, 510, 160 ); AddImage( 10, 0, 0x28DC ); AddImage( 537, 175, 0x28DC ); AddImage( 10, 175, 0x28DC ); AddImage( 537, 0, 0x28DC ); if ( goldHeld < perRealWorldDay ) { int goldNeeded = perRealWorldDay - goldHeld; AddHtmlLocalized( 40, 35, 260, 20, 1038320, 0x7FFF, false, false ); // Gold needed for 1 day of vendor salary: AddLabel( 300, 35, 0x1F, goldNeeded.ToString() ); } else { int days = goldHeld / perRealWorldDay; AddHtmlLocalized( 40, 35, 260, 20, 1038318, 0x7FFF, false, false ); // # of days Vendor salary is paid for: AddLabel( 300, 35, 0x480, days.ToString() ); } AddHtmlLocalized( 40, 58, 260, 20, 1038324, 0x7FFF, false, false ); // My charge per real world day is: AddLabel( 300, 58, 0x480, perRealWorldDay.ToString() ); AddHtmlLocalized( 40, 82, 260, 20, 1038322, 0x7FFF, false, false ); // Gold held in my account: AddLabel( 300, 82, 0x480, goldHeld.ToString() ); AddHtmlLocalized( 40, 108, 260, 20, 1062509, 0x7FFF, false, false ); // Shop Name: AddLabel( 140, 106, 0x66D, vendor.ShopName ); if ( vendor is RentedVendor ) { int days, hours; ((RentedVendor)vendor).ComputeRentalExpireDelay( out days, out hours ); AddLabel( 38, 132, 0x480, String.Format( "Location rental will expire in {0} day{1} and {2} hour{3}.", days, days != 1 ? "s" : "", hours, hours != 1 ? "s" : "" ) ); } AddButton( 390, 24, 0x15E1, 0x15E5, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 408, 21, 120, 20, 1019068, 0x7FFF, false, false ); // See goods AddButton( 390, 44, 0x15E1, 0x15E5, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 408, 41, 120, 20, 1019069, 0x7FFF, false, false ); // Customize AddButton( 390, 64, 0x15E1, 0x15E5, 3, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 408, 61, 120, 20, 1062434, 0x7FFF, false, false ); // Rename Shop AddButton( 390, 84, 0x15E1, 0x15E5, 4, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 408, 81, 120, 20, 3006217, 0x7FFF, false, false ); // Rename Vendor AddButton( 390, 104, 0x15E1, 0x15E5, 5, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 408, 101, 120, 20, 3006123, 0x7FFF, false, false ); // Open Paperdoll AddButton( 390, 124, 0x15E1, 0x15E5, 6, GumpButtonType.Reply, 0 ); AddLabel( 408, 121, 0x480, "Collect Gold" ); AddButton( 390, 144, 0x15E1, 0x15E5, 7, GumpButtonType.Reply, 0 ); AddLabel( 408, 141, 0x480, "Dismiss Vendor" ); AddButton( 390, 162, 0x15E1, 0x15E5, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 408, 161, 120, 20, 1011012, 0x7FFF, false, false ); // CANCEL } public override void OnResponse( NetState sender, RelayInfo info ) { Mobile from = sender.Mobile; if ( info.ButtonID == 1 || info.ButtonID == 2 ) // See goods or Customize m_Vendor.CheckTeleport( from ); if ( !m_Vendor.CanInteractWith( from, true ) ) return; switch ( info.ButtonID ) { case 1: // See goods { m_Vendor.OpenBackpack( from ); break; } case 2: // Customize { from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) ); break; } case 3: // Rename Shop { m_Vendor.RenameShop( from ); break; } case 4: // Rename Vendor { m_Vendor.Rename( from ); break; } case 5: // Open Paperdoll { m_Vendor.DisplayPaperdollTo( from ); break; } case 6: // Collect Gold { m_Vendor.CollectGold( from ); break; } case 7: // Dismiss Vendor { m_Vendor.Dismiss( from ); break; } } } } public class PlayerVendorCustomizeGump : Gump { private Mobile m_Vendor; private class CustomItem { private Type m_Type; private int m_ItemID; private int m_LocNum; private int m_ArtNum; private bool m_LongText; public CustomItem( int itemID, int loc ) : this( null, itemID, loc, 0, false ) { } public CustomItem( int itemID, int loc, bool longText ) : this( null, itemID, loc, 0, longText ) { } public CustomItem( Type type, int loc ) : this( type, loc, 0 ) { } public CustomItem( Type type, int loc, int art ) : this( type, 0, loc, art, false ) { } public CustomItem( Type type, int itemID, int loc, int art, bool longText ) { m_Type = type; m_ItemID = itemID; m_LocNum = loc; m_ArtNum = art; m_LongText = longText; } public Item Create() { if ( m_Type == null ) return null; Item i = null; try { ConstructorInfo ctor = m_Type.GetConstructor( new Type[0] ); if ( ctor != null ) i = ctor.Invoke( null ) as Item; } catch { } return i; } public Type Type{ get{ return m_Type; } } public int ItemID{ get{ return m_ItemID; } } public int LocNumber{ get{ return m_LocNum; } } public int ArtNumber{ get{ return m_ArtNum; } } public bool LongText{ get{ return m_LongText; } } } private class CustomCategory { private CustomItem[] m_Entries; private Layer m_Layer; private bool m_CanDye; private int m_LocNum; public CustomCategory( Layer layer, int loc, bool canDye, CustomItem[] items ) { m_Entries = items; m_CanDye = canDye; m_Layer = layer; m_LocNum = loc; } public bool CanDye{ get{ return m_CanDye; } } public CustomItem[] Entries{ get{ return m_Entries; } } public Layer Layer{ get{ return m_Layer; } } public int LocNumber{ get{ return m_LocNum; } } } private static CustomCategory[] Categories = new CustomCategory[]{ new CustomCategory( Layer.InnerTorso, 1011357, true, new CustomItem[]{// Upper Torso new CustomItem( typeof( Shirt ), 1011359, 5399 ), new CustomItem( typeof( FancyShirt ), 1011360, 7933 ), new CustomItem( typeof( PlainDress ), 1011363, 7937 ), new CustomItem( typeof( FancyDress ), 1011364, 7935 ), new CustomItem( typeof( Robe ), 1011365, 7939 ) } ), new CustomCategory( Layer.MiddleTorso, 1011371, true, new CustomItem[]{//Over chest new CustomItem( typeof( Doublet ), 1011358, 8059 ), new CustomItem( typeof( Tunic ), 1011361, 8097 ), new CustomItem( typeof( JesterSuit ), 1011366, 8095 ), new CustomItem( typeof( BodySash ), 1011372, 5441 ), new CustomItem( typeof( Surcoat ), 1011362, 8189 ), new CustomItem( typeof( HalfApron ), 1011373, 5435 ), new CustomItem( typeof( FullApron ), 1011374, 5437 ), } ), new CustomCategory( Layer.Shoes, 1011388, true, new CustomItem[]{//Footwear new CustomItem( typeof( Sandals ), 1011389, 5901 ), new CustomItem( typeof( Shoes ), 1011390, 5904 ), new CustomItem( typeof( Boots ), 1011391, 5899 ), new CustomItem( typeof( ThighBoots ), 1011392, 5906 ), } ), new CustomCategory( Layer.Helm, 1011375, true, new CustomItem[]{//Hats new CustomItem( typeof( SkullCap ), 1011376, 5444 ), new CustomItem( typeof( Bandana ), 1011377, 5440 ), new CustomItem( typeof( FloppyHat ), 1011378, 5907 ), new CustomItem( typeof( WideBrimHat ), 1011379, 5908 ), new CustomItem( typeof( Cap ), 1011380, 5909 ), new CustomItem( typeof( TallStrawHat ), 1011382, 5910 ) } ), new CustomCategory( Layer.Helm, 1015319, true, new CustomItem[]{//More Hats new CustomItem( typeof( StrawHat ), 1011382, 5911 ), new CustomItem( typeof( WizardsHat ), 1011383, 5912 ), new CustomItem( typeof( Bonnet ), 1011384, 5913 ), new CustomItem( typeof( FeatheredHat ), 1011385, 5914 ), new CustomItem( typeof( TricorneHat ), 1011386, 5915 ), new CustomItem( typeof( JesterHat ), 1011387, 5916 ) } ), new CustomCategory( Layer.Pants, 1011367, true, new CustomItem[]{ //Lower Torso new CustomItem( typeof( LongPants ), 1011368, 5433 ), new CustomItem( typeof( Kilt ), 1011369, 5431 ), new CustomItem( typeof( Skirt ), 1011370, 5398 ), } ), new CustomCategory( Layer.Cloak, 1011393, true, new CustomItem[]{ // Back new CustomItem( typeof( Cloak ), 1011394, 5397 ) } ), new CustomCategory( Layer.Hair, 1011395, true, new CustomItem[]{ // Hair new CustomItem( 0x203B, 1011052 ), new CustomItem( 0x203C, 1011053 ), new CustomItem( 0x203D, 1011054 ), new CustomItem( 0x2044, 1011055 ), new CustomItem( 0x2045, 1011047 ), new CustomItem( 0x204A, 1011050 ), new CustomItem( 0x2047, 1011396 ), new CustomItem( 0x2048, 1011048 ), new CustomItem( 0x2049, 1011049 ), } ), new CustomCategory( Layer.FacialHair, 1015320, true, new CustomItem[]{//Facial Hair new CustomItem( 0x2041, 1011062 ), new CustomItem( 0x203F, 1011060 ), new CustomItem( 0x204B, 1015321, true ), new CustomItem( 0x203E, 1011061 ), new CustomItem( 0x204C, 1015322, true ), new CustomItem( 0x2040, 1015323 ), new CustomItem( 0x204D, 1011401 ), } ), new CustomCategory( Layer.FirstValid, 1011397, false, new CustomItem[]{//Held items new CustomItem( typeof( FishingPole ), 1011406, 3520 ), new CustomItem( typeof( Pickaxe ), 1011407, 3717 ), new CustomItem( typeof( Pitchfork ), 1011408, 3720 ), new CustomItem( typeof( Cleaver ), 1015324, 3778 ), new CustomItem( typeof( Mace ), 1011409, 3933 ), new CustomItem( typeof( Torch ), 1011410, 3940 ), new CustomItem( typeof( Hammer ), 1011411, 4020 ), new CustomItem( typeof( Longsword ), 1011412, 3936 ), new CustomItem( typeof( GnarledStaff ), 1011413, 5113 ) } ), new CustomCategory( Layer.FirstValid, 1015325, false, new CustomItem[]{//More held items new CustomItem( typeof( Crossbow ), 1011414, 3920 ), new CustomItem( typeof( WarMace ), 1011415, 5126 ), new CustomItem( typeof( TwoHandedAxe ), 1011416, 5186 ), new CustomItem( typeof( Spear ), 1011417, 3939 ), new CustomItem( typeof( Katana ), 1011418, 5118 ), new CustomItem( typeof( Spellbook ), 1011419, 3834 ) } ) }; public PlayerVendorCustomizeGump( Mobile v, Mobile from ) : base( 30, 40 ) { m_Vendor = v; int x,y; from.CloseGump( typeof( PlayerVendorCustomizeGump ) ); AddPage( 0 ); AddBackground( 0, 0, 585, 393, 5054 ); AddBackground( 195, 36, 387, 275, 3000 ); AddHtmlLocalized( 10, 10, 565, 18, 1011356, false, false ); //