using System; using Server; using Server.Multis; using Server.Network; using Server.Guilds; namespace Server.Gumps { public interface ISecurable { SecureLevel Level{ get; set; } } public class SetSecureLevelGump : Gump { private ISecurable m_Info; public SetSecureLevelGump( Mobile owner, ISecurable info, BaseHouse house ) : base( 50, 50 ) { m_Info = info; AddPage( 0 ); int offset = ( Guild.NewGuildSystem )? 20 : 0; AddBackground( 0, 0, 220, 160 + offset, 5054 ); AddImageTiled( 10, 10, 200, 20, 5124 ); AddImageTiled( 10, 40, 200, 20, 5124 ); AddImageTiled( 10, 70, 200, 80 + offset, 5124 ); AddAlphaRegion( 10, 10, 200, 140 ); AddHtmlLocalized( 10, 10, 200, 20, 1061276, 32767, false, false ); //
SET ACCESS
AddHtmlLocalized( 10, 40, 100, 20, 1041474, 32767, false, false ); // Owner: AddLabel( 110, 40, 1152, owner == null ? "" : owner.Name ); AddButton( 10, 70, GetFirstID( SecureLevel.Owner ), 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 70, 150, 20, 1061277, GetColor( SecureLevel.Owner ), false, false ); // Owner Only AddButton( 10, 90, GetFirstID( SecureLevel.CoOwners ), 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 90, 150, 20, 1061278, GetColor( SecureLevel.CoOwners ), false, false ); // Co-Owners AddButton( 10, 110, GetFirstID( SecureLevel.Friends ), 4007, 3, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 110, 150, 20, 1061279, GetColor( SecureLevel.Friends ), false, false ); // Friends Mobile houseOwner = house.Owner; if( Guild.NewGuildSystem && house != null && houseOwner != null && houseOwner.Guild != null && ((Guild)houseOwner.Guild).Leader == houseOwner ) //Only the actual House owner AND guild master can set guild secures { AddButton( 10, 130, GetFirstID( SecureLevel.Guild ), 4007, 5, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 130, 150, 20, 1063455, GetColor( SecureLevel.Guild ), false, false ); // Guild Members } AddButton( 10, 130 + offset, GetFirstID( SecureLevel.Anyone ), 4007, 4, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 130 + offset, 150, 20, 1061626, GetColor( SecureLevel.Anyone ), false, false ); // Anyone } public int GetColor( SecureLevel level ) { return ( m_Info.Level == level ) ? 0x7F18 : 0x7FFF; } public int GetFirstID( SecureLevel level ) { return ( m_Info.Level == level ) ? 4006 : 4005; } public override void OnResponse( NetState state, RelayInfo info ) { SecureLevel level = m_Info.Level; switch ( info.ButtonID ) { case 1: level = SecureLevel.Owner; break; case 2: level = SecureLevel.CoOwners; break; case 3: level = SecureLevel.Friends; break; case 4: level = SecureLevel.Anyone; break; case 5: level = SecureLevel.Guild; break; } if ( m_Info.Level == level ) { state.Mobile.SendLocalizedMessage( 1061281 ); // Access level unchanged. } else { m_Info.Level = level; state.Mobile.SendLocalizedMessage( 1061280 ); // New access level set. } } } }