using System; using System.Collections; using Server; using Server.Gumps; using Server.Network; using Server.Commands; namespace Server.Gumps { public class EditSkillGump : Gump { public static readonly bool OldStyle = PropsConfig.OldStyle; public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX; public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY; public static readonly int TextHue = PropsConfig.TextHue; public static readonly int TextOffsetX = PropsConfig.TextOffsetX; public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID; public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID; public static readonly int EntryGumpID = PropsConfig.EntryGumpID; public static readonly int BackGumpID = PropsConfig.BackGumpID; public static readonly int SetGumpID = PropsConfig.SetGumpID; public static readonly int SetWidth = PropsConfig.SetWidth; public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY; public static readonly int SetButtonID1 = PropsConfig.SetButtonID1; public static readonly int SetButtonID2 = PropsConfig.SetButtonID2; public static readonly int PrevWidth = PropsConfig.PrevWidth; public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY; public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1; public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2; public static readonly int NextWidth = PropsConfig.NextWidth; public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY; public static readonly int NextButtonID1 = PropsConfig.NextButtonID1; public static readonly int NextButtonID2 = PropsConfig.NextButtonID2; public static readonly int OffsetSize = PropsConfig.OffsetSize; public static readonly int EntryHeight = PropsConfig.EntryHeight; public static readonly int BorderSize = PropsConfig.BorderSize; private static readonly int EntryWidth = 160; private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize; private static readonly int TotalHeight = OffsetSize + (2 * (EntryHeight + OffsetSize)); private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize; private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize; private Mobile m_From; private Mobile m_Target; private Skill m_Skill; private SkillsGumpGroup m_Selected; public override void OnResponse( NetState sender, RelayInfo info ) { if ( info.ButtonID == 1 ) { try { if ( m_From.AccessLevel >= AccessLevel.GameMaster ) { TextRelay text = info.GetTextEntry( 0 ); if ( text != null ) { m_Skill.Base = Convert.ToDouble( text.Text ); CommandLogging.LogChangeProperty( m_From, m_Target, String.Format( "{0}.Base", m_Skill ), m_Skill.Base.ToString() ); } } else { m_From.SendMessage( "You may not change that." ); } m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) ); } catch { m_From.SendMessage( "Bad format. ###.# expected." ); m_From.SendGump( new EditSkillGump( m_From, m_Target, m_Skill, m_Selected ) ); } } else { m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) ); } } public EditSkillGump( Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected ) : base( GumpOffsetX, GumpOffsetY ) { m_From = from; m_Target = target; m_Skill = skill; m_Selected = selected; string initialText = m_Skill.Base.ToString( "F1" ); AddPage( 0 ); AddBackground( 0, 0, BackWidth, BackHeight, BackGumpID ); AddImageTiled( BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight, OffsetGumpID ); int x = BorderSize + OffsetSize; int y = BorderSize + OffsetSize; AddImageTiled( x, y, EntryWidth, EntryHeight, EntryGumpID ); AddLabelCropped( x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, skill.Name ); x += EntryWidth + OffsetSize; if ( SetGumpID != 0 ) AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID ); x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; AddImageTiled( x, y, EntryWidth, EntryHeight, EntryGumpID ); AddTextEntry( x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText ); x += EntryWidth + OffsetSize; if ( SetGumpID != 0 ) AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID ); AddButton( x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1, GumpButtonType.Reply, 0 ); } } public class SkillsGump : Gump { public static bool OldStyle = PropsConfig.OldStyle; public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX; public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY; public static readonly int TextHue = PropsConfig.TextHue; public static readonly int TextOffsetX = PropsConfig.TextOffsetX; public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID; public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID; public static readonly int EntryGumpID = PropsConfig.EntryGumpID; public static readonly int BackGumpID = PropsConfig.BackGumpID; public static readonly int SetGumpID = PropsConfig.SetGumpID; public static readonly int SetWidth = PropsConfig.SetWidth; public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY; public static readonly int SetButtonID1 = PropsConfig.SetButtonID1; public static readonly int SetButtonID2 = PropsConfig.SetButtonID2; public static readonly int PrevWidth = PropsConfig.PrevWidth; public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY; public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1; public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2; public static readonly int NextWidth = PropsConfig.NextWidth; public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY; public static readonly int NextButtonID1 = PropsConfig.NextButtonID1; public static readonly int NextButtonID2 = PropsConfig.NextButtonID2; public static readonly int OffsetSize = PropsConfig.OffsetSize; public static readonly int EntryHeight = PropsConfig.EntryHeight; public static readonly int BorderSize = PropsConfig.BorderSize; /* private static bool PrevLabel = OldStyle, NextLabel = OldStyle; private static readonly int PrevLabelOffsetX = PrevWidth + 1; private static readonly int PrevLabelOffsetY = 0; private static readonly int NextLabelOffsetX = -29; private static readonly int NextLabelOffsetY = 0; * */ private static readonly int NameWidth = 107; private static readonly int ValueWidth = 128; private static readonly int EntryCount = 15; private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth; private static readonly int TotalWidth = OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize; private static readonly int TotalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (EntryCount + 1)); private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize; private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize; private static readonly int IndentWidth = 12; private Mobile m_From; private Mobile m_Target; private SkillsGumpGroup[] m_Groups; private SkillsGumpGroup m_Selected; public override void OnResponse( NetState sender, RelayInfo info ) { int buttonID = info.ButtonID - 1; int index = buttonID / 3; int type = buttonID % 3; switch ( type ) { case 0: { if ( index >= 0 && index < m_Groups.Length ) { SkillsGumpGroup newSelection = m_Groups[index]; if ( m_Selected != newSelection ) m_From.SendGump( new SkillsGump( m_From, m_Target, newSelection ) ); else m_From.SendGump( new SkillsGump( m_From, m_Target, null ) ); } break; } case 1: { if ( m_Selected != null && index >= 0 && index < m_Selected.Skills.Length ) { Skill sk = m_Target.Skills[m_Selected.Skills[index]]; if ( sk != null ) { if ( m_From.AccessLevel >= AccessLevel.GameMaster ) { m_From.SendGump( new EditSkillGump( m_From, m_Target, sk, m_Selected ) ); } else { m_From.SendMessage( "You may not change that." ); m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) ); } } else { m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) ); } } break; } case 2: { if ( m_Selected != null && index >= 0 && index < m_Selected.Skills.Length ) { Skill sk = m_Target.Skills[m_Selected.Skills[index]]; if ( sk != null ) { if ( m_From.AccessLevel >= AccessLevel.GameMaster ) { switch ( sk.Lock ) { case SkillLock.Up: sk.SetLockNoRelay( SkillLock.Down ); sk.Update(); break; case SkillLock.Down: sk.SetLockNoRelay( SkillLock.Locked ); sk.Update(); break; case SkillLock.Locked: sk.SetLockNoRelay( SkillLock.Up ); sk.Update(); break; } } else { m_From.SendMessage( "You may not change that." ); } m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) ); } } break; } } } public int GetButtonID( int type, int index ) { return 1 + (index * 3) + type; } public SkillsGump( Mobile from, Mobile target ) : this( from, target, null ) { } public SkillsGump( Mobile from, Mobile target, SkillsGumpGroup selected ) : base( GumpOffsetX, GumpOffsetY ) { m_From = from; m_Target = target; m_Groups = SkillsGumpGroup.Groups; m_Selected = selected; int count = m_Groups.Length; if ( selected != null ) count += selected.Skills.Length; int totalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (count + 1)); AddPage( 0 ); AddBackground( 0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID ); AddImageTiled( BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight, OffsetGumpID ); int x = BorderSize + OffsetSize; int y = BorderSize + OffsetSize; int emptyWidth = TotalWidth - PrevWidth - NextWidth - (OffsetSize * 4) - (OldStyle ? SetWidth + OffsetSize : 0); if ( OldStyle ) AddImageTiled( x, y, TotalWidth - (OffsetSize * 3) - SetWidth, EntryHeight, HeaderGumpID ); else AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID ); x += PrevWidth + OffsetSize; if ( !OldStyle ) AddImageTiled( x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, HeaderGumpID ); x += emptyWidth + OffsetSize; if ( !OldStyle ) AddImageTiled( x, y, NextWidth, EntryHeight, HeaderGumpID ); for ( int i = 0; i < m_Groups.Length; ++i ) { x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; SkillsGumpGroup group = m_Groups[i]; AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID ); if ( group == selected ) AddButton( x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, GetButtonID( 0, i ), GumpButtonType.Reply, 0 ); else AddButton( x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID( 0, i ), GumpButtonType.Reply, 0 ); x += PrevWidth + OffsetSize; x -= (OldStyle ? OffsetSize : 0); AddImageTiled( x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID ); AddLabel( x + TextOffsetX, y, TextHue, group.Name ); x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0); x += OffsetSize; if ( SetGumpID != 0 ) AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID ); if ( group == selected ) { int indentMaskX = BorderSize; int indentMaskY = y + EntryHeight + OffsetSize; for ( int j = 0; j < group.Skills.Length; ++j ) { Skill sk = target.Skills[group.Skills[j]]; x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; x += OffsetSize; x += IndentWidth; AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID ); AddButton( x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID( 1, j ), GumpButtonType.Reply, 0 ); x += PrevWidth + OffsetSize; x -= (OldStyle ? OffsetSize : 0); AddImageTiled( x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth, EntryHeight, EntryGumpID ); AddLabel( x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name ); x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth; x += OffsetSize; if ( SetGumpID != 0 ) AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID ); if ( sk != null ) { int buttonID1, buttonID2; int xOffset, yOffset; switch ( sk.Lock ) { default: case SkillLock.Up: buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 6; yOffset = 4; break; case SkillLock.Down: buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 6; yOffset = 4; break; case SkillLock.Locked: buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 5; yOffset = 2; break; } AddButton( x + xOffset, y + yOffset, buttonID1, buttonID2, GetButtonID( 2, j ), GumpButtonType.Reply, 0 ); y += 1; x -= OffsetSize; x -= 1; x -= 50; AddImageTiled( x, y, 50, EntryHeight - 2, OffsetGumpID ); x += 1; y += 1; AddImageTiled( x, y, 48, EntryHeight - 4, EntryGumpID ); AddLabelCropped( x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue, sk.Base.ToString( "F1" ) ); y -= 2; } } AddImageTiled( indentMaskX, indentMaskY, IndentWidth + OffsetSize, (group.Skills.Length * (EntryHeight + OffsetSize)) - (i < (m_Groups.Length - 1) ? OffsetSize : 0), BackGumpID + 4 ); } } } } public class SkillsGumpGroup { private string m_Name; private SkillName[] m_Skills; public string Name{ get{ return m_Name; } } public SkillName[] Skills{ get{ return m_Skills; } } public SkillsGumpGroup( string name, SkillName[] skills ) { m_Name = name; m_Skills = skills; Array.Sort( m_Skills, new SkillNameComparer() ); } private class SkillNameComparer : IComparer { public SkillNameComparer() { } public int Compare( object x, object y ) { SkillName a = (SkillName)x; SkillName b = (SkillName)y; string aName = SkillInfo.Table[(int)a].Name; string bName = SkillInfo.Table[(int)b].Name; return aName.CompareTo( bName ); } } private static SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[] { new SkillsGumpGroup( "Bardic", new SkillName[] { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation } ), new SkillsGumpGroup( "Magical", new SkillName[] { SkillName.Concentration, SkillName.Magery, SkillName.MagicResist, SkillName.Meditation } ), new SkillsGumpGroup( "Combat", new SkillName[] { SkillName.Archery, SkillName.Fencing, SkillName.Bludgeoning, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.HandToHand } ), new SkillsGumpGroup( "Actions", new SkillName[] { SkillName.Healing, SkillName.Hiding, SkillName.Lockpicking, SkillName.Poisoning, SkillName.RemoveTrap, SkillName.Searching, SkillName.Stealing, SkillName.Stealth, SkillName.Tracking } ) }; public static SkillsGumpGroup[] Groups { get{ return m_Groups; } } } }