using System; using Server; namespace Server.Items { public class AnvilEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new AnvilEastDeed(); } } [Constructable] public AnvilEastAddon() { AddComponent( new AnvilComponent( 0xFAF ), 0, 0, 0 ); } public AnvilEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AnvilEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new AnvilEastAddon(); } } public override int LabelNumber{ get{ return 1044333; } } // anvil (east) [Constructable] public AnvilEastDeed() { } public AnvilEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }