using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13db, 0x13e2 )] public class RangerChest : BaseArmor { public override int InitMinHits{ get{ return 35; } } public override int InitMaxHits{ get{ return 45; } } public override int UOStrReq{ get{ return 35; } } public override int ArmorBase{ get{ return 16; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } } public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } } public override int LabelNumber{ get{ return 1041497; } } // studded tunic, ranger armor [Constructable] public RangerChest() : base( 0x13DB ) { Weight = 8.0; Hue = 0x59C; } public RangerChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 8.0; } } }