using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0x1B09, 0x1B10 )] public class BonePile : Item, IScissorable { [Constructable] public BonePile( ) : base( 0x1B09 + Utility.Random( 8 ) ) { Stackable = false; Weight = 10.0; } public BonePile( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Bone(), Utility.RandomMinMax( 10, 15 ) ); return true; } } }