using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0x1B17, 0x1B18 )] public class RibCage : Item, IScissorable { [Constructable] public RibCage() : base( 0x1B17 + Utility.Random( 2 ) ) { Stackable = false; Weight = 5.0; } public RibCage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Bone(), Utility.RandomMinMax( 3, 5 ) ); return true; } } }