using System; using Server; namespace Server.Items { [FlipableAttribute( 0x07DC, 0x07DD )] public class Grimoire : BaseBook { [Constructable] public Grimoire() : base( 0x07DC, 40, true ) { Hue = Utility.RandomHue(); } [Constructable] public Grimoire( int pageCount, bool writable ) : base( 0x07DC, pageCount, writable ) { } [Constructable] public Grimoire( string title, string author, int pageCount, bool writable ) : base( 0x07DC, title, author, pageCount, writable ) { } public Grimoire( bool writable ) : base( 0x07DC, writable ) { } public Grimoire( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } } }