using System; namespace Server.Items { public abstract class BasePants : BaseClothing { public BasePants( int itemID ) : this( itemID, 0 ) { } public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue ) { } public BasePants( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x152e, 0x152f )] public class ShortPants : BasePants { [Constructable] public ShortPants() : this( 0 ) { } [Constructable] public ShortPants( int hue ) : base( 0x152E, hue ) { Weight = 2.0; } public ShortPants( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1539, 0x153a )] public class LongPants : BasePants { [Constructable] public LongPants() : this( 0 ) { } [Constructable] public LongPants( int hue ) : base( 0x1539, hue ) { Weight = 2.0; } public LongPants( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }