using System; namespace Server.Items { [Furniture] [Flipable(0xF65, 0xF67, 0xF69)] public class Easle : Item { [Constructable] public Easle() : base(0xF65) { Weight = 25.0; } public Easle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 10.0 ) Weight = 25.0; } } }