using System; namespace Server.Items { [Furniture] [Flipable(0xB90,0xB7D)] public class LargeTable : Item { [Constructable] public LargeTable() : base(0xB90) { Weight = 1.0; } public LargeTable(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 4.0 ) Weight = 1.0; } } [Furniture] [Flipable(0xB35,0xB34)] public class Nightstand : Item { [Constructable] public Nightstand() : base(0xB35) { Weight = 1.0; } public Nightstand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 4.0 ) Weight = 1.0; } } [Furniture] [Flipable(0xB8F,0xB7C)] public class YewWoodTable : Item { [Constructable] public YewWoodTable() : base(0xB8F) { Weight = 1.0; } public YewWoodTable(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 4.0 ) Weight = 1.0; } } }