using System; using Server; using Server.Mobiles; using Server.Regions; namespace Server.Items { [Flipable(0x0E42, 0x0E43)] public class InnChest : Item { [Constructable] public InnChest() : base(0x0E42) { Name = "Inn Chest"; Movable = false; } public override void OnDoubleClick(Mobile from) { if ( from.Region is InnRegion && from.InRange( this.GetWorldLocation(), 4 ) ) { InnBox box = from.InnBox; if (box != null) { box.Open(); } } else { from.SendLocalizedMessage( 502138 ); // That is too far away for you to use } } public InnChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }