using System; using Server; using Server.Network; namespace Server.Items { public class FarmableCarrot : FarmableCrop { public static int GetCropID() { return 3190; } public override Item GetCropObject() { Carrot carrot = new Carrot(); carrot.ItemID = Utility.Random( 3191, 2 ); carrot.Amount = 6; return carrot; } public override int GetPickedID() { return 3254; } [Constructable] public FarmableCarrot() : base( GetCropID() ) { Name = "carrots"; } public FarmableCarrot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }