using System; using Server; using Server.Network; namespace Server.Items { public class FarmableCorn : FarmableCrop { public static int GetCropID() { return 0x0C7D; } public override Item GetCropObject() { EarOfCorn corn = new EarOfCorn(); corn.ItemID = 0xC81; return corn; } public override int GetPickedID() { return 0x0C7E; } [Constructable] public FarmableCorn() : base( GetCropID() ) { Name = "corn"; } public FarmableCorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }