using System; using Server; using Server.Network; namespace Server.Items { public class FarmableHoneydewMelon : FarmableCrop { public static int GetCropID() { return 0x01FC; } public override Item GetCropObject() { Grapes grape = new Grapes(); grape.ItemID = 0xC74; return grape; } public override int GetPickedID() { return 0x0C60; } [Constructable] public FarmableHoneydewMelon() : base( GetCropID() ) { Name = "honeydew melon"; } public FarmableHoneydewMelon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }