using System; using Server.Prompts; using Server.Network; namespace Server.Items { [Furniture] public class HouseSigns : Item { [Constructable] public HouseSigns() : base(3082) { Weight = 1.0; Movable = true; Name = "sign"; } public HouseSigns(Serial serial) : base(serial) { } public override void AddNameProperties(ObjectPropertyList list) { list.Add( this.Name ); if ( Movable ) list.Add( 1070722, "Use Sign To Name It"); } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1060640 ); // The item must be in your backpack to use it. } else { from.SendMessage("Please Enter The New Name For This Sign"); from.Prompt = new RenamePrompt( this ); } } private class RenamePrompt : Prompt { private HouseSigns m_Sign; public RenamePrompt( HouseSigns sign ) { m_Sign = sign; } public override void OnResponse( Mobile from, string text ) { m_Sign.Name = text; from.SendMessage("The Name has been changed"); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0A96,0x0AA6)] public class HouseSignHerbalist : HouseSigns { [Constructable] public HouseSignHerbalist() { Name = "herbalist sign"; ItemID = 0x0A96; } public HouseSignHerbalist(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0AA7,0x0AA8)] public class HouseSignMiner : HouseSigns { [Constructable] public HouseSignMiner() { Name = "miner sign"; ItemID = 0x0AA7; } public HouseSignMiner(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0906,0x0907)] public class HouseSignDocks : HouseSigns { [Constructable] public HouseSignDocks() { Name = "dock sign"; ItemID = 0x0906; } public HouseSignDocks(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0908,0x0909)] public class HouseSignArms : HouseSigns { [Constructable] public HouseSignArms() { Name = "arms sign"; ItemID = 0x0908; } public HouseSignArms(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0B3B,0x0B4D)] public class HouseSignFisherman : HouseSigns { [Constructable] public HouseSignFisherman() { Name = "fisherman sign"; ItemID = 0x0B3B; } public HouseSignFisherman(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0B95,0x0B96)] public class HouseSignLibrary : HouseSigns { [Constructable] public HouseSignLibrary() { Name = "library sign"; ItemID = 0x0B95; } public HouseSignLibrary(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BA3,0x0BA4)] public class HouseSignFood : HouseSigns { [Constructable] public HouseSignFood() { Name = "food sign"; ItemID = 0x0BA3; } public HouseSignFood(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BA5,0x0BA6)] public class HouseSignTailor : HouseSigns { [Constructable] public HouseSignTailor() { Name = "tailor sign"; ItemID = 0x0BA5; } public HouseSignTailor(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BA7,0x0BA8)] public class HouseSignTinker : HouseSigns { [Constructable] public HouseSignTinker() { Name = "tinker sign"; ItemID = 0x0BA7; } public HouseSignTinker(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BA9,0x0BAA)] public class HouseSignButcher : HouseSigns { [Constructable] public HouseSignButcher() { Name = "butcher sign"; ItemID = 0x0BA9; } public HouseSignButcher(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BAB,0x0BAC)] public class HouseSignHealer : HouseSigns { [Constructable] public HouseSignHealer() { Name = "healer sign"; ItemID = 0x0BAB; } public HouseSignHealer(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BAD,0x0BAE)] public class HouseSignMage : HouseSigns { [Constructable] public HouseSignMage() { Name = "mage sign"; ItemID = 0x0BAD; } public HouseSignMage(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BAF,0x0BB0)] public class HouseSignCarpenter : HouseSigns { [Constructable] public HouseSignCarpenter() { Name = "carpenter sign"; ItemID = 0x0BAF; } public HouseSignCarpenter(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BB1,0x0BB2)] public class HouseSignMaps : HouseSigns { [Constructable] public HouseSignMaps() { Name = "maps sign"; ItemID = 0x0BB1; } public HouseSignMaps(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BB3,0x0BB4)] public class HouseSignInn : HouseSigns { [Constructable] public HouseSignInn() { Name = "inn sign"; ItemID = 0x0BB3; } public HouseSignInn(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BB5,0x0BB6)] public class HouseSignShipbuilder : HouseSigns { [Constructable] public HouseSignShipbuilder() { Name = "shipbuilder sign"; ItemID = 0x0BB5; } public HouseSignShipbuilder(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BB7,0x0BB8)] public class HouseSignStable : HouseSigns { [Constructable] public HouseSignStable() { Name = "stable sign"; ItemID = 0x0BB7; } public HouseSignStable(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BBB,0x0BBC)] public class HouseSignBard : HouseSigns { [Constructable] public HouseSignBard() { Name = "bard sign"; ItemID = 0x0BBB; } public HouseSignBard(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BBD,0x0BBE)] public class HouseSignBowyer : HouseSigns { [Constructable] public HouseSignBowyer() { Name = "bowyer sign"; ItemID = 0x0BBD; } public HouseSignBowyer(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BBF,0x0BC0)] public class HouseSignWeapons : HouseSigns { [Constructable] public HouseSignWeapons() { Name = "weapons sign"; ItemID = 0x0BBF; } public HouseSignWeapons(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BC1,0x0BC2)] public class HouseSignJewels : HouseSigns { [Constructable] public HouseSignJewels() { Name = "jewelry sign"; ItemID = 0x0BC1; } public HouseSignJewels(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BC3,0x0BC4)] public class HouseSignTavern : HouseSigns { [Constructable] public HouseSignTavern() { Name = "tavern sign"; ItemID = 0x0BC3; } public HouseSignTavern(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BC5,0x0BC6)] public class HouseSignAlchemy : HouseSigns { [Constructable] public HouseSignAlchemy() { Name = "alchemy sign"; ItemID = 0x0BC5; } public HouseSignAlchemy(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BC7,0x0BC8)] public class HouseSignSmithing : HouseSigns { [Constructable] public HouseSignSmithing() { Name = "smithing sign"; ItemID = 0x0BC7; } public HouseSignSmithing(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BCB,0x0BCC)] public class HouseSignProvisions : HouseSigns { [Constructable] public HouseSignProvisions() { Name = "provisions sign"; ItemID = 0x0BCB; } public HouseSignProvisions(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BCD,0x0BCE)] public class HouseSignArchery : HouseSigns { [Constructable] public HouseSignArchery() { Name = "archery sign"; ItemID = 0x0BCD; } public HouseSignArchery(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BCF,0x0BD0)] public class HouseSignWooden : HouseSigns { [Constructable] public HouseSignWooden() { Name = "wooden sign"; ItemID = 0x0BCF; } public HouseSignWooden(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0BD1,0x0BD2)] public class HouseSignBrass : HouseSigns { [Constructable] public HouseSignBrass() { Name = "brass sign"; ItemID = 0x0BD1; } public HouseSignBrass(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x0C0B,0x0C0C)] public class HouseSignGold : HouseSigns { [Constructable] public HouseSignGold() { Name = "gold sign"; ItemID = 0x0C0B; } public HouseSignGold(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer){ base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader){ base.Deserialize(reader); int version = reader.ReadInt(); } } }