using System; using Server; namespace Server.Items { public class Brazier : BaseLight { public override int LitItemID{ get { return 0xE31; } } [Constructable] public Brazier() : base( 0xE31 ) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = true; Light = LightType.Circle225; Weight = 20.0; } public Brazier( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }