using System; using Server; namespace Server.Items { public class IronBrazierShort : BaseLight { public override int LitItemID{ get { return 0x19BB; } } public override int UnlitItemID{ get { return 0x1F1F; } } [Constructable] public IronBrazierShort() : base( 0x1F1F ) { Name = "small brazier"; Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 2.0; } public IronBrazierShort( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }