using System; using Server; namespace Server.Items { [Furniture] public class IronCandle : BaseLight { public override int LitItemID{ get { return 0x0706; } } public override int UnlitItemID{ get { return 0x0705; } } [Constructable] public IronCandle() : base( 0x0705 ) { Name = "candle"; Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 2.0; } public IronCandle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }