using System; using Server; using Server.Misc; namespace Server.Items { public class WorldMap : MapItem { [Constructable] public WorldMap() { SetDisplay( 0, 0, 5119, 4095, 400, 400 ); } public override void CraftInit( Mobile from ) { // Unlike the others, world map is not based on crafted location double skillValue = Server.Misc.SkillCheck.TradeSkill( from, Trades.Cartography, false ); int x20 = (int)(skillValue * 20); int size = 25 + (int)(skillValue * 6.6); if ( size < 200 ) size = 200; else if ( size > 400 ) size = 400; SetDisplay( 1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size ); } public override int LabelNumber{ get{ return 1015233; } } // world map public WorldMap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }