using System; namespace Server.Items { public class Gold : Item { public override double DefaultWeight { get { return ( 0.02 ); } } [Constructable] public Gold() : this( 1 ) { } [Constructable] public Gold( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Gold( int amount ) : base( 0xEED ) { Stackable = true; Amount = amount; } public Gold( Serial serial ) : base( serial ) { } public override int GetDropSound() { if ( Amount <= 1 ) return 0x2E4; else if ( Amount <= 5 ) return 0x2E5; else return 0x2E6; } protected override void OnAmountChange( int oldValue ) { int newValue = this.Amount; UpdateTotal( this, TotalType.Gold, newValue - oldValue ); } public override int GetTotal( TotalType type ) { int baseTotal = base.GetTotal( type ); if ( type == TotalType.Gold ) baseTotal += this.Amount; return baseTotal; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }