using System; using System.Text; using Server.Gumps; using Server.Network; namespace Server.Items { public class SpecialBeardDye : Item { public override int LabelNumber{ get{ return 1041087; } } // Special Beard Dye [Constructable] public SpecialBeardDye() : base( 0xE26 ) { Weight = 1.0; } public SpecialBeardDye( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { if ( from.InRange( this.GetWorldLocation(), 1 ) ) { from.CloseGump( typeof( SpecialBeardDyeGump ) ); from.SendGump( new SpecialBeardDyeGump( this ) ); } else { from.LocalOverheadMessage( MessageType.Regular, 906, 1019045 ); // I can't reach that. } } } public class SpecialBeardDyeGump : Gump { private SpecialBeardDye m_SpecialBeardDye; private class SpecialBeardDyeEntry { private string m_Name; private int m_HueStart; private int m_HueCount; public string Name { get { return m_Name; } } public int HueStart { get { return m_HueStart; } } public int HueCount { get { return m_HueCount; } } public SpecialBeardDyeEntry( string name, int hueStart, int hueCount ) { m_Name = name; m_HueStart = hueStart; m_HueCount = hueCount; } } private static SpecialBeardDyeEntry[] m_Entries = new SpecialBeardDyeEntry[] { new SpecialBeardDyeEntry( "*****", 12, 10 ), new SpecialBeardDyeEntry( "*****", 32, 5 ), new SpecialBeardDyeEntry( "*****", 38, 8 ), new SpecialBeardDyeEntry( "*****", 54, 3 ), new SpecialBeardDyeEntry( "*****", 62, 10 ), new SpecialBeardDyeEntry( "*****", 81, 2 ), new SpecialBeardDyeEntry( "*****", 89, 2 ), new SpecialBeardDyeEntry( "*****", 1153, 2 ) }; public SpecialBeardDyeGump( SpecialBeardDye dye ) : base( 0, 0 ) { m_SpecialBeardDye = dye; AddPage( 0 ); AddBackground( 150, 60, 350, 358, 2600 ); AddBackground( 170, 104, 110, 270, 5100 ); AddHtmlLocalized( 230, 75, 200, 20, 1011013, false, false ); // Hair Color Selection Menu AddHtmlLocalized( 235, 380, 300, 20, 1013007, false, false ); // Dye my beard this color! AddButton( 200, 380, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 ); // DYE HAIR for ( int i = 0; i < m_Entries.Length; ++i ) { AddLabel( 180, 109 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name ); AddButton( 257, 110 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1 ); } for ( int i = 0; i < m_Entries.Length; ++i ) { SpecialBeardDyeEntry e = m_Entries[i]; AddPage( i + 1 ); for ( int j = 0; j < e.HueCount; ++j ) { AddLabel( 328 + ((j / 16) * 80), 102 + ((j % 16) * 17), e.HueStart + j - 1, "*****" ); AddRadio( 310 + ((j / 16) * 80), 102 + ((j % 16) * 17), 210, 211, false, (i * 100) + j ); } } } public override void OnResponse( NetState from, RelayInfo info ) { if ( m_SpecialBeardDye.Deleted ) return; Mobile m = from.Mobile; int[] switches = info.Switches; if ( !m_SpecialBeardDye.IsChildOf( m.Backpack ) ) { m.SendLocalizedMessage( 1042010 ); //You must have the objectin your backpack to use it. return; } if ( info.ButtonID != 0 && switches.Length > 0 ) { if( m.FacialHairItemID == 0 ) { m.SendLocalizedMessage( 502623 ); // You have no hair to dye and cannot use this } else { // To prevent this from being exploited, the hue is abstracted into an internal list int entryIndex = switches[0] / 100; int hueOffset = switches[0] % 100; if ( entryIndex >= 0 && entryIndex < m_Entries.Length ) { SpecialBeardDyeEntry e = m_Entries[entryIndex]; if ( hueOffset >= 0 && hueOffset < e.HueCount ) { int hue = e.HueStart + hueOffset; m.FacialHairHue = hue; m.SendLocalizedMessage( 501199 ); // You dye your hair m_SpecialBeardDye.Delete(); m.PlaySound( 0x4E ); } } } } else { m.SendLocalizedMessage( 501200 ); // You decide not to dye your hair } } } }